Review: Land of the Lustrous Anime
In Short:
Land of the Lustrous is a 2017 anime by CGI powerhouse Orange about a small group of immortal, genderless people whose entire bodies are made of the gemstone or mineral each is named after. While most of the gems, like Jade or Diamond, are content to carry out their same routines day after day, just as they have for hundreds or even thousands of years, the show’s focus on the spunky but naive and physically brittle Phosphophyllite rewards viewers with one of anime’s best character arcs.
For better or worse, the anime only covers the first few chapters of the manga it is based on. So, while Land of the Lustrous tells an interesting story filled with great characters, some spectacular combat, and a deft combination of fun humor and intense drama, it does end just when it seems the real story is about to begin.
Suggested Minimum Watch: 2 episodes. It would be a big shame to quit the show before you get to meet Dia and Bort.
Full Review:
Land of the Lustrous (houseki no kuni) is one of those rare anime that requires a lot more explanation than usual simply because its setting is so different from anything else out there. It’s not set in a high school, or on a military space ship, or a sports field, or really anywhere else your typical anime is.
At its simplest, Land of the Lustrous is an anime about a group of immortal sentient humanoid gemstones living together on an otherwise uninhabited grassy island. The gems are primarily organized by their hardness, durability, and personality. The green haired Jade, for instance, is logical and factual and serves the role as the group’s day to day organizer. Bort, with its long black hair and cold, demanding demeanor is the most durable of all the gems and so it serves as their most potent defender. Other gems take on a variety of roles from lookouts to gathers to even a clothing designer and a surgeon of sorts.
The gems do not age and cannot really die. They essentially just lose consciousness if sufficiently dismembered, but even if they are shattered by an accident or by an attack, they can always be pieced back together and wake up good as new. They don’t breath, so operating underwater is not much of a hinderance. They don’t eat, per say, since they get their nourishment and energy from the sun, so even food is mostly a non-issue for them. It does mean that they tire easily at night to the point of sometimes falling asleep unintentionally, and that they spend the long cloudy winters in hibernation, but they can, with effort, stay awake, so even those actions are more an inconvenience than an outright limitation. The gems also store their memories all throughout their bodies instead of just in a brain. This means that if they are shattered but not put completely back together they can forget things they once knew. But, since they are immortal, it is rare for them not to be able to track down all the pieces of one of their companions.
The only true enemy the gems have are the show’s second set of strange, otherworldly creatures: the Lunarians. Their sole goal appears to be to shatter the gems and cart them back off to the moon for some unknown purpose. Each time they appear, they emerge in the sky out of what looks to be strange ink blots that open to reveal a small army riding on a large yellow disc of clouds that hovers above the island. These raiding parties are armed with bows and spears, but they almost seem more ritualistic than warlike, as roughly half the Lunarians in each raid come playing drums, tambourines, or flutes, while others hold flags and banners. If anything, the Lunarians appear to be based in Budist imagery. Interestingly, the Lunarians appear to be made of clouds themselves. They are the same yellow color as the clouds they ride on and they blow away when defeated.
For the most part, the gems are content to live their immortal lives doing the same thing day in and day out for years, decades, centuries, and even millennia at a time. Although there are some, like the doctor Rutile, who show curiosity in their specific fields of expertise, it seems pretty clear that the gems are not especially inquisitive and prefer to simply carry out the roles given to them by their leader, Sensei Kongo.
But then there’s Phos.
Phos, short for Phosphophyllite, is a brittle, easily cracked peppermint green gem who bears the distinction of being the only one of the gems to not have an assigned task. Phos is upbeat, happy, energetic, and spunky. It is also clumsy, prone to complaining and talking back, and more than a little inattentive. For the first nearly 300 years of its life, Phos has just lounged around in the sun doing little more than occasionally annoying its fellow gems. In all that time, Sensei Kongo has been trying to find a task that the short attention spanned and easily broken Phos can carryout without wandering off or being shattered. Phos seems to be a poor choice for any sort of repetitive task, and even though they wish to take part in what they naively see as the glamour and excitement of combat against the Lunarians, they are far too fragile to do so.
Phos is the lead character of the show, and deservedly so. Early on, it is tasked by Sensei Kongo to compile an encyclopedia for the other gems. It immediately tries to find a way out of the job either by getting others to fill in for it, or by at least roping one of the other gems in as an assistant. In the early episodes, Phos’ wit and spunk shine, filling each scene with humor and laughs. Land of the Lustrous could have easily padded out its twelve episodes with Phos’ delightfully dismissive antics, but it goes far above and beyond that. Where this could have been a show of nothing but humor, Land of the Lustrous is actually more an examination of tragedy and change, with most of that change happening to Phos itself. One of the strongest points of the show is the arc Phos goes through. The Phos we see by the end of the twelfth episode is a far different character than the Phos we get in episode one.
Phos’ journey is set in motion by Cinnabar, a second oddity among the gems. Where most of the gems, including Phos, live together on the island, Cinnabar lives alone away from the others by its own choice. Cinnabar, you see, is literally toxic to the plants and animals of the island thanks to the never ending flow of mercury it exudes. This mercury is even dangerous to the other gems as it can damage their finish and prevent them from absorbing the sun’s rays. Early on, Phos hears that Cinnabar is very clever, so it tries to rope Cinnabar into its encyclopedia task only to learn Cinnabar has a tragic secret.
Although Cinnabar is tasked with performing the night watch for the other gems thanks to the way its mercury lets it live off starlight, this tasks is actually pointless and futile. The Lunarians have never once, in several thousands years, appeared after sundown. When Phos finally meets Cinnabar, the latter admits it would welcome being incapacitated and taken away to the moon if only to end its monotony and isolation. Day after day and night after night Cinnabar stands waiting for the Lunarians to come for it, yet, for some reason, they never do. That it isn’t even desired by the Lunarians only serves to push Cinnabar into further self-loathing.
When Phos learns of this shocking, bitter secret, it makes a hasty yet sincere promise to Cinnabar to find them a better job than the night watch. To find Cinnabar a job that only it can do. This heartfelt promise from the flighty Phos, who has likely never promised anyone anything like this before, drives much of the plot throughout the rest of the show.
Graphics & Sound
One of the first things you often hear about Land of the Lustrous is how it is computer animated. This is a rather divisive issue among anime fans as 3d computer animated shows are often thought to be more clunky and less fluid and expressive than 2d hand drawn shows. Land of the Lustrous got around these problems by taking the best of both worlds. Orange brought in noted 2d animators to help with storyboarding and combat scenes. They would sometimes literally draw expressive line art on top of the unfinished computer animations to give the computer animators tips and goals to shoot for, ensuring that the show remained just as expressive as the best hand drawn anime.
Orange also recorded the voice actors first and did the animations second. This is opposite of the way most 2d and 3d anime are done. By recording the voices first, it gives the animators something to work off of. They were able to time movements and invent new animations that added fluidity in time with each characters’ already recorded voices. The end results is that Land of the Lustrous has an extra level of snappiness and expression that you don’t often get in anime.
But beyond all that, the show is just beautiful! Land of the Lustrous makes brilliant use of lighting and color. The island the gems live on is detailed and scenic from its wave-swept beaches to its marshy forests to the two white stone structures the gems live in. It had me captivated by the very first blade of green grass that came on the screen.
Each gem looks spectacular, as well, with their own diverse styles and colors of translucent hair that casts light on nearby objects and environments. One of my favorite visual tricks the show pulls is showing that the irises of each gem are, in fact, composed of a complex facet of gemstone shapes that appear whenever the camera gets close enough. The Lunarians, too, have such an interesting and creepy look to them that feels so different from everything else in the show. They have an entirely different visual style that can at times be awe inspiring.
A lot of the show’s general look and feel comes from its manga. While the Land of the Lustrous anime is not a shot for shot recreation, it does take some of the best panels from the manga and mixes them up where necessary to make a more compelling tv show. This is a fine line to walk, as showing the same scene from a different angle could ruin it, but Orange pulled it off with room to spare. Check the Dig Deeper section below for some links to videos that go in-depth about the show’s visuals.
On the audible front, I love this show’s sounds and music just as much as I love its colors and animation. There’s this great mix of piano and strings and horns and more exotic instruments that come together to create a wide variety of moods. Special call out goes to the chillingly strong piano notes of the main theme you get just seconds into starting the first episode.
I actually bought the soundtrack to this one like I do for all the anime whose music I love, and it’s been great to listen to Phosphophyllite’s upbeat, hopeful theme as well as the sad, worrisome, lonely theme provided to Cinnabar. Then, of course, there’s Sunspot, the strange theme filled with bells and tambourines that plays whenever the Lunarians appear. The battle theme, Battle, is great too!
I also love the show’s opening. It has a complexity about both its graphics and audio that is entrancing. It’s also interesting because while Phos is the one who dominates the screen, the song itself appears to be sung by Cinnabar. Listen closely to the lyrics where the singer talks about being the only one to wander through the night. Those words don’t belong to Phos or any of the other gems!
Finally, in regards to voice acting, Land of the Lustrous is excellent there as well. The Japanese cast did an amazing job bringing their respective characters to life. Phos’ voice actress, in particular, brings a ton of energy and fun to the character. The show’s English dub is also very good. The Japanese cast set a hard act to follow, but the English actors did a great job. I was a little afraid for the English dub just because of how fast paced and nuanced characters like Phos could be at times, but the English actors for Phos and the other gems matched those performances to my satisfaction.
All In All:
Land of the Lustrous is an interesting show that is unique even among other great anime. Its setting and concepts are delightfully alien while still being relatable. Its look, animation, and sound are excellent. And, its characters’ desires and motivations, especially those of its lead character Phos and secondary character Cinnabar, are complex in ways you may not expect from just watching the first episode.
Even though it tells an enjoyable story on a surface level, Land of the Lustrous is, in some ways, one of the most complex anime I’ve ever recommended. Its characters and their motivations are often pulled in opposite directions. The show itself has overarching and deeply rooted Buddhist themes. And, the show is bold enough to often have its characters greatest learning moments be their biggest failures. I may be a little scattered here, because there is so much to talk about, but let me share a few things that I think push Land of the Lustrous above and beyond.
One of my favorite parts of Land of the Lustrous is just how much Phos changes throughout the course of the show. The final episode has a great moment where Phos looks back at its past self, but there are some great moments along the way that made me love Phos all the more.
After Phos gets its new legs and its super speed, it joins the Amethyst twins and quickly finds out that joining the other gems out on patrol is not nearly as cools as it had hoped. It was great to see Phos spend the entire first day jumping at every little thing that happened. A few days later, we see that Phos has already grown tired of waiting. It was a neat demonstration on how sometimes the fantasy of a thing doesn’t match the reality.
Another great moment is when Phos is chasing down the Lunarians that are stealing away Antarcticite. Phos’ lines about overcoming its limits but still failing were unexpectedly powerful to me. In most other shows, Phos would have succeeded, having finally come to grips with the responsibility it owed its fellow gems, but that wasn’t the point here. I loved the way Land of the Lustrous used hope followed by further failure to grow Phos’ character.
Cinnabar also got some neat subtle moments. Throughout the series, Cinnabar all but refuses to interact with the other gems. Even when it could have stepped out of the shadows and alerted all the gems looking for Phos under the sea, it didn’t. Why not? It all comes back to Cinnabar’s true motivations for staying away.
Yes, Cinnabar was tired of being alone and terribly distraught at the way its poisonous mercury harmed and killed everything around it, but that wasn’t the real reason Cinnabar stayed away. Instead, listen again to what Cinnabar says in the first episode when it is complaining to itself about wanting to be free of the night. It also says that no, it can’t trust Phos.
For the longest time I forgot about that part. It seemed out of place and unimportant, until it was made clear that Cinnabar didn’t trust Sensei Kongo and the other gems precisely for the same reasons as Phos is losing trust at the end of the series. Cinnabar had long ago determined that there was some link between Kongo and the Lunarians, but unlike the other gems who were mostly content to continue on with their lives, Cinnabar distanced itself from Kongo and thus the gems that he led. I love how this second layer gives Cinnabar’s actions so much more meaning once you realize what is going on.
Finally, there’s something I didn’t want to talk about in the main review. It’s that I’m actually happy that Land of the Lustrous has not gotten a second season. I kinda don’t want it to ever get another season even though it does end itself on a major cliffhanger. This is because I don’t like the direction the manga heads in. What I wanted to happen is for Cinnabar and Phos to join forces and solve the mystery of the Lunarians together. Things didn’t need to end perfectly happy, but I was happy with where Phos and Cinnabar ended up by the end of the season. I wanted to follow those characters through to their eventual conclusion.
That doesn’t happen.
Instead, the manga sees Phos get more and more pieces replaced, most notably its head. Phos actually gets taken to the moon where it communicates and joins forces with the Lunarians. Phos eventually sparks a kind of civil war between the gems back on earth. There’s also the revelation that the Lunarians were grinding the captured gems into dust and spreading them out on the surface of the moon because they wanted Kongo to see and agree to their demands. I would be fine with that except the manga then breaks the rule about the gems always being able to be put back together. It is said that any of the weaker gems spread out this way had their inclusions bleached away and were truly dead. This included Antarcticite, which made me very unhappy.
In general the manga sounds like it just gets more and more unhappy, to the point that an even more drastically changed Phos at one point demands that Sensei Kongo murder it because it cannot live with itself and what it has done. I will check back once the manga finishes. A good ending could very well be worth all the turmoil to get there. But for now, I don’t want to read most of what I’ve heard about and consequently, I don’t want to see it animated either.
As usual, I do have a few recommendations if you want to learn more about this anime:
- Land of the Lustrous: A PERFECT Adaptation This video goes in depth for a shot for shot, panel for panel look at how the anime followed and expanded on its manga’s lead to create a fantastically artistic visuals.
- What Makes a Soundtrack Great – Land of the Lustrous & What Makes Cinnabar’s Theme So Emotional (Let’s Talk About The Erhu) takes a look at the show’s music in general, and Cinnabar’s theme in particular.
- The most complex pop anime OP looks at the crazy musical timing of Land of the Lustrous’ opening song.
- Finally, if you really love the show like I do, I highly recommend Nearly On Red’s fantastic 10+ hour Episode by Episode Breakdown that goes all in on examining the show’s plot and characters. Note, that an episode 12 breakdown exist as a twitch livestream viewing of the twelfth episode and more than an hour of comments afterwards.
Review: Shoujo☆Kageki Revue Starlight Anime
In Short:
On its surface, Revue Starlight is an anime about nine young women who attend an all girls music and stage production school. They learn to sing and dance and act and perform as you might expect. But, when they aren’t attending academic or artistic classes, these same girls are called to fantastical Revue auditions where they must literally fight each other, weapons in hand, in thrilling, character revealing, one-on-one musical stage battles for the right to be their class’ Top Star.
Revue Starlight, to its credit, is built around a detailed, veiled criticism of the Takarazuka Revue style of stage shows and music schools, but some viewers may be unfamiliar with these real world contexts, leaving them lost to the show’s finer points.
Suggested Minimum Watch: 1 episode. The first episode encapsulates both the mundane slice of life and fantastical Revue sides of the show well enough to let you know what you’re getting into.
Full Review:
It was the stage battles of Revue Starlight that first caught my eye. They looked like something out of a Magical Girl anime with flashy transformations and superhuman movements. That the show also seemed to focus somewhat on the behind the scenes aspects of a performing arts training school interested me, as well, since I tend to enjoy anime that really know their real world influences. In some ways, I got a bit more than I bargained for as you’ll see in the Dig Deeper segment at the end!
In the first episode, we are introduced to eight girls who attend Seisho Music Academy. They do everything together from attending typical academic classes to participating in all the different dance, acting, and performing arts classes you might find at a music academy. For the most part, the cast is split into pairs early on. Our main character, the energetic yet lazy Karen Ajio gets paired up with the more reserved and responsible Mahiru Tsuyuzaki. The most accomplished dancer and actress in the class, Maya Tendo, often gets paired off with her competitive rival the French-Japanese Claudine Saijo. And so it goes. Each of these pairings end up carrying through the anime’s twelve episodes with transfer student Hikari Kagura throwing a wrench into the balanced mix by the end of the first episode.
In and out of class, the girls are relatively friendly, but there is an air of competition between some of them that complicates things. Others have different personal issues that need to be worked through. For instance, elegant hometown star Kaoruko Hanayagi’s over reliance on her long time friend Futaba Isurugi eventually becomes an issue. There’s also the soft spoken but intelligent and hard working Junna Hoshimi and the capable but surprisingly motherly Nana Daiba who form a strong bond later in the series after a shared revelation.
If Revue Starlight were merely a slice of life show focused solely on these girls and their preparations for their upcoming stage show “Starlight” it would passable but a little dull. All the characters are generally likable, and there are minor conflicts, but there’s just no intense spark between any of them that makes you sit up and take notice. That’s because the show is saving its biggest emotions and character moments for the stage.
At the end of each day of classes, most of the girls receive a strange text message with the cute icon of a giraffe inviting them to special Starlight Revues. The girls enter a not normally there elevator within the school and are brought down deep underground to a giant circular stage surrounded by an even larger pool of water all beneath a bizarrely underground version of Tokyo Tower. Here, their singing, acting, and combat abilities(?!) are pitted against one another in one on one stage battles.
These Revues make up the core strength of the show. They are fantastical and highly reflective of each’s girl’s almost magical stage presence. The Stage of Fate they fight on often shifts and changes in response to the current combatants’ deepest thoughts and desires, and in response to who currently has the upper hand in the performance. Backgrounds, which can be anything from brightly painted cardboard flames to abstract city sets, often magically move in and out as if part of a stage play. The girls themselves transform as if they’re part of a Magical Girl anime. They fight in fancy military dress uniforms instead of the clothes they are wearing when they arrive at each Revue.
The girls clash their weapons and leap to impossible heights and dodge and tumble as part of these battles, but there is always a strong theatrical element involved. They move with a dancer’s grace and follow dramatic stage direction that sometimes even sees them coordinate their singing and dancing as if part of a stage musical. Despite the clang of weapons, there isn’t any actual violence in these Revues. I can’t remember even a single time that any of the girls actually get hurt in the several Revues they attend. Their goal isn’t to stab or maim their opponents. Instead, they try to cut the tie that holds their opponent’s cape-like overcoat on their shoulder so it falls to the ground.
The Revues always feature two different girls paired off against each other, but the real thing keeping each Revue interesting is that they have a larger point than just seeing which girl is better with their chosen weapon. The Revues are not really about the physical combat at all. Instead, each Revue highlights the various girls’ interpersonal conflicts. One early Revue highlights how one of the girls came to see being on stage as a way to free herself from her childhood shyness and how her opponent’s newfound success threatens to take the shy girl’s stage, and confidence, away. Another Revue is squarely focused on demonstrating that one girl’s spirit and enthusiasm by themselves are not nearly enough to overcome another girl’s innate talent.
While these Starlight Revues are the heart of the show, Revue Starlight actually manages to tie its flashy combat back into its stage girls’ daily lives in interesting ways. The lessons about kindness, hard work, jealousy, and sacrifice the girls learn during their Revues often change them for the better off the stage. But, more than that, Revue Starlight tells a satisfyingly cohesive overall story with a couple of twists and turns along the way. I appreciate the way it broke up details about the Starlight Revues and about its characters’ motivations and backstories. You don’t learn everything all at once, but the pacing delivers new revelations almost on an episode by episode basis.
If I was to levy any criticism of the show’s plot, it’s that the school’s two top ranked stage girls, Maya and Claudine, don’t get the backstory episodes they deserve. Each has a big personality and have hints at compelling pasts, but we never dive in. And that’s a shame.
Oh, and I guess I should address the elephant in the room. Or, more specifically, the giraffe. These magical Revues are coordinated and overseen by a full-sized, deep-voiced, telepathic talking giraffe. It is the giraffe who introduces girls to the Revues and who sets the schedule for who battles who each day. Yes, his inclusion is strange, and while I don’t want to spoil everything about him, you should listen to what he says, as his plainly stated desires and love of the stage make up a small but important part of the show’s plot.
In terms of art and animation, Revue Starlight ranges from good to stunningly great. Once again, the Revues represent its heights. Most start with brilliant character introductions featuring larger than life statements of intent while a dazzling array of spotlights light up the screen in ways that left me breathless. The on-stage combat is also generally well done with nice use of sparks and some fun combat flourishes. Computer animation occasionally pops up, but generally only to animate the spotlights or provide a handful of really good sweeping camera moves that would be difficult to pull off with hand drawn animation alone.
Outside of the Revues, character designs, and, oddly enough, some very tasty depictions of meals are Revue Starlight’s biggest strength. Each of the nine girls is unique and identifiable and some of the food that Nana “Banana” Daiba cooks for her friends just looks delicious.
The only real criticisms I have of Revue Starlight’s art is that the show is well known to have run out of time and budget by the end. It never gets bad, but if you pull yourself out of the moment and watch closely, it does become apparent that the breathtaking combat animations and scene changes of the show’s earlier Revues give way to slow pans across unanimated still shots by the final big battle. The show always reaches for greatness, and still delivers some excellent animation here and there even at its low point, it’s just unfortunate the creative team wasn’t given the budget or time necessary to fulfill the entirety of their vision.
Soundwise, Revue Starlight is uniformly excellent. I’d expect nothing less given that Yoshiaki Fujisawa is involved. His work on A Place Further Than The Universe and Land of the Lustrous was outstanding. The characters, here, have distinct voices and are well acted in both the Japanese and English language tracks. The songs the girls sing in the middle of their Revue battles are catchy and the lyrics they sing at each other are actually surprisingly important and impactful. “Star Divine”, the battle song for episode ten’s Revue, “The Star Knows” sung in the 2nd Revue, and “Re:Create” which plays a pivotal role in the 8th episode are all especially noteworthy. Be sure to turn on the song subtitles or you’ll really will miss out during the series. The song lyrics are very important since they are how each girl primarily expresses her mood and reason for becoming a stage girl.
Finally, I’d like to pay special note to Revue Starlight’s opening and its multiple closings. The opening starts with this nice look at the main characters set to a slow stage curtain opening before it transitions through fun slice of life moments and on to showing the type of combat featured in the Revues. The opening song Hoshi no Dialogue (Dialogue of the Stars) is great, too. The endings are neat in that most of the episodes have similar but distinct end credits sequences based on the primary character or characters who just took part in that episode’s Revue.
All In All:
Revue Starlight is an interesting anime with a unique premise. The way which it uses its magical stage play Revues to resolve various emotional and status based conflicts between its cast members is like nothing I’ve ever seen before. I love that the songs being sung by the characters in the midst of combat often mattered as much or more than the action within their fantastical stage battles. If you love anime with music and theatrics, you should at least give this a one episode try.
Interestingly, Revue Starlight has yet another hidden side that really pulled me in. Almost everything in the show from the varied heights of its characters to the small pink lens flare glows that are present in almost every single background serve as a veiled criticism of the real world stage shows and music schools of Japan’s Takarazuka Revue. We’ll need to Dig Deeper and enter spoiler territory to really talk about this aspect of the show, but the basics are that Revue Starlight actually speaks out quite strongly against the 100+ year old practices of pitting actresses against each other in competitions where only a handful can reach the highly revered yet highly regulated position of a Top Star.
Because of all this, I highly encourage you to watch Revue Starlight then come back here to learn more about the sharp criticisms it is voicing, or, if you aren’t afraid of spoilers, continue along with me and learn about the show’s hidden depths so that you can go in with a better understanding of everything you are about to see.
Revue Starlight is actually one of the more interesting shows with one of the most well organized subtexts I’ve ever seen. In addition to its already tightly woven plot about the power of a long held promise, just about every aspect of the show also works to demonstrate the flaws of the real world Takarazuka Revue system. This is going to require a bit of a history lesson, so bear with me.
The Takarazuka Revue is a stage show company that was founded in 1913 by a Japanese railroad tycoon in the city of Takarazuka, Japan. The city had become a tourist city at the final stop of a rail line and in order to further boost the city’s tourist potential, this tycoon created an all girls theater that quickly grew in popularity and status. The theater eventually formed the Takarazuka Music School, an elite acting school similar to the one in the anime. This school only accepts a few of dozen young women each year. The real life school is very strict and the actresses compete against each other to become one of the handful of “Top Stars” maintained by the company at any given time.
There’s an extra wrinkle there, though. Even though the company puts on a wide variety of shows with male and female parts, think Romeo and Juliet or Phantom of the Opera, all the parts are played by female actresses. To accomplish this, the girls joining the school are split up at the end of their first year into Otokoyaku (boy role) and Musumeyaku (girl role) groups. Sadly, only Otokoyaku are eligible to become Top Stars, and typically they are paired with a single Musumeyaku whose job it is to support their performance and popularity until they retire. Tragically, retirement usually happens just a few short years after an actress obtains one of the Top Star positions since it takes so long to reach that level and since once there, the actress is at the top. There’s nowhere left to go.
In the Takarazuka system, young women compete fiercely with each other while, right off the bat, half of them have no hope of earning the most money and fame because only the ones sorted as Otokoyaku even have the potential to become a Top Star. Those are just the rules. That sorting is almost entirely based on physical attributes such as height, vocal tone, and looks. Things like acting ability and singing ability are secondary. To be a Top Star, you have to fit a certain predefined mold and everyone else is treated as significantly lesser than the Top Stars.
Just as there is only a singe Otokoyaku in each troupe, there is also only a single Musumeyaku, as well. You’d think that would make them equal, but it doesn’t. In reality, there is enormous pressure put on the Musumeyaku to support their Otokoyaku. If there’s a mistake the Otokoyaku makes, the Musumeyaku takes the responsibility. If there’s an opportunity to boost the Otokoyaku’s popularity, the Musumeyaku is obligated to pursue it. It’s the Musumeyaku’s job to enhance the desirability and fame of their Otokoyaku, but the reverse is never true.
The Top Star is the only one who truly matters in this system, but there is a ton of pressure and isolation demanded of the Otokoyaku, as well. In the past, there were strict rules like no romantic relationships for anyone at the school, especially either the Otokoyaku or Musumeyaku pairs since they have to remain potentially available to all their fans. Girls at the school or in one of the troupes, especially the Otokoyaku or their Musumeyaku, were also forbidden from receiving or responding to fan mail as well. These kinds of rules and restrictions, combined with the fierce competition to become a Top Star, led to a lot of burnouts, bullying, lawsuits, and even suicides over the years. The Takarazuka Revue has cleaned up its image a good bit in the modern age, and it has cut back on some of its rules, but all these problems still linger over it to some extent.
We can see so many aspects of the Takarazuka Revue system within Revue Starlight. For instance:
Why are Maya Tendo and Claudine Saijo generally seen as the school’s two top students? Why does the always cheerful and motherly Nana “Banana” Diaba have the ability to surpass the both of them as seen later in the series? The answer is that Maya and Banana have all the physical attributes like height and stature they need to become Otokoyaku in the Takarazuka Revue system. Claudine comes close, but ultimately she is too girly and in the real world she would have been seen as a top performing Musumeyaku. And that’s exactly where she ends up! The way Claudine breaks down in episode ten and takes responsibility for Maya’s loss are classic Musumeyaku tendencies drilled into those counterpart women who are forbidden from reaching Top Star status. Sadly, someone as hard working and skilled as Futaba Isurugi would never be considered an Otokoyaku. I believe we see her lose out to Maya, Claudine, and even her friend Kaoruko over the course of the series for largely for these reasons. (Though her loss to Kaoruko is actually its own interesting character study… Their relationship was always based on Futaba supporting and following Kaoruko. If Futaba had won, it would have driven them completely apart which neither actually wanted.)
Similarly, look at the way the Revues are set up. The girls are all battling to become the Top Star, but we later learn that the Top Star usually robs their rivals of their Shine. This is one of the real world criticisms leveled at the Takarazuka Revue system. A small handful of women, one from each acting troupe, achieve Top Star status. These women are the ones to get the fame and press and money while all the other candidates are treated as mere actors. This can be devastating to those who fail to reach the exclusive Top Star position. Revue Starlight takes this even further as we see Hikari Kagura and later Karen Ajio straight up lose the will to continue their careers after losing out to their class’ Top Star. That Karen’s ultimate loss was to her best friend just made things all the more tragic!
With all this in mind, take note of just how often our main character Karen Ajio goes against the Takarazuka Revue system. Her promise to Hikari is for them to share the spotlight… in direct contrast to the Top Star system that recognizes one actress above all others. Her declaration at the end of her transformation sequence, “We will all do Starlight!”, sets it up for all her classmates to join her as equals on the stage which, again, is the opposite of the normal Top Star system.
In contrast, look at Maya and Claudine. Both of them never really had any competition until they met each other. And how do they eventually end up? As an Otokoyaku and Musumeyaku pair determined to claim their first and second place roles from within the Takarazuka Revue system! It’s not an accident that these two represent one of the final obstacle our main characters have to overcome.
It’s all this history and deliberate veiled criticism that I think propels Revue Starlight past its merely average presentation to become one of the more interesting anime I’ve had the pleasure to dig deeper into. But that’s not all there is to say. I didn’t know any of this when I started Revue Starlight, and I almost abandoned it because of that. But then, I caught a series of videos and articles that go into even more detail and saved the show for me:
- Under The Scope’s Building A Stage Girl: Behind The Scenes with Revue Starlight Staff and Staging The Story: The Visual Theater of Revue Starlight
- Emily Rand’s Atelier Emily blog has multiple articles discussing the symbolism of Revue Starlight.
- Andrea Ritsu’s Between The Revues series focusing on the origins and problems with Takarazuka Revue
Review: A Place Further Than The Universe
In Short:
A Place Further Than The Universe is a 2018 anime by Madhouse that follows the challenges and triumphs of four Japanese high school girls who become the best of friends after choosing to join a research expedition to Antartica. The show features strong art and animation, great characterizations for its four leads, a realistic portrayal of just what it takes to go on such a journey, a ton of great humor and funny moments, and a surprising amount of depth and heartache that you might not expect given the show’s premise and early episodes.
Suggested Minimum Watch: 1 episode. If you don’t love the show by the end of the end credits train ride you’d be better off finding something else.
Full Review:
When I first saw the key art and heard the initial pitch for A Place Further Than The Universe, I almost immediately put it in my ignore pile. The premise of four high school girls going on an adventure to Antartica just seemed too cutesy to me. The visuals reminded me a bit too much of shows like Girls und Panzer and High School Fleet, two shows where groups of girls join their school’s tank club or crewed warships with no adults and no real risks or dangers. I figured A Place Further Than The Universe was like that. Cutesy without any real substance. Turns out I was super wrong! Instead, this is a show that is both packed with humor and laughs, and one that tells a surprisingly character focused coming of age story.
The show begins with Mari Tamaki, a second year Japanese high school student who wakes up one morning and realizes that she hasn’t really done anything with her life. Desperate to go on an adventure, she attempts to skip class one morning but chickens out and ends up at school on time, same as always. That evening, on her way home, she happens to pick up a bank envelope dropped by an unknown girl from school who rushes by. Inside is a million yen! Mari manages to track down the owner the next day and is introduced to Shirase Kobuchizawa, a girl her age who is determined to make her way to Antartica.
After a bit of a rough start, the two girls hit it off and soon come in contact with Hinata Miyake, an intelligent, upbeat girl their age who works full time while studying for college, and Yuzuki Shiraishi, a girl from out of town who is a year younger than them and who is a childhood actress and social media star. She is being forced to accompany an expedition to Antartica to record a social media type documentary.
These four girls are the main reason to watch A Place Further Than The Universe. Each has a distinct personality, and a distinct reason for wanting to go to Antartica.
- Mari is goofy and upbeat, but, having done very little beyond obtain perfect attendance and excellent grades at school, she is a little sheltered as to how the real world works. She wants to go on the trip so she can say she actually did something.
- Hinata is fun loving, athletic, and smart enough to become the brains of the group, but she tends to hide her troubles behind a laugh and a smile. She says she just wants to do something big before entering university, but her stated reasons for dropping out of school aren’t the whole story.
- Yuzuki is essentially the girls’ ticket to Antartica. Her mother is helping fund the expedition and Yuzuki is set to record a fun, social media heavy show detailing her trip. Sadly, because she’s been a child actress for as long as she can remember, Yuzuki has never had much time for friends. Worse, often any friends she does try to make care more about her popularity than actually getting to know her.
- Then there’s Shirase. At the start of the story she has a somewhat cynical, reserved personality and her plans are often a little under-thought, but she is determined to get to Antartica as part of the upcoming public expedition absolutely no matter what. You see, her mother was a member of the previous research expedition that left for Antartica more than three years ago. But, while the rest of the team returned home, Sirase’s mother did not. She was lost in a blizzard, never to be seen again.
A Place Further Than The Universe is a show filled with jokes and laughs and humorous situations, mostly of the four girls’ making, but it is also a show that has a more serious undercurrent. Though it’s not obvious at first, each of the four girls has some obstacle in their life that they wish they could overcome, and the friendships they form with each other during their joint trip to Antartica helps them do just that.
The resolution to Shirase’s troubles had me in full on tears like no anime has before or since. The full stories of the other three girls turned out to be pretty impactful, as well, and serve to further illustrate the strong bonds of friendship they form along the way. The friendships these four girls make on their journey, combined with the emotional payoffs to their individual stories, puts this anime on a different level than many of its peers.
Beyond its four main characters, A Place Further Than The Universe boasts a surprisingly solid look at what it takes to attempt an expedition to Antartica. There’s an episode dedicated to training for the trip. There’s an episode just about exploring the ship that will be their home for the weeks long journey. There’s an episode all about life on board the icebreaker as it sails from Australia to Antartica. Although issues like loading supplies, or obtaining funding, or the sacrifices people make to go on such an expedition are never super heavily focused on, they all come up during the course of the series. Really, what I thought would be the four girls’ unrealistically goofy adventure actually turned out to kinda be the opposite. There is realism to spare here, and the show is all the better for it.
In a show about high school girls going on an adventure, a decent amount of attention is given to the secondary adult characters, as well. In particular, Mission commander Gin Todo and vice commander Kanae Maekawa, both of whom were close friends of Shirase’s mother, have standout minor roles. Gin’s relationship, or lack thereof, with Shirase is one of the high points of the series. The loss of Shirase’s mother, who was friends with most of the returning crew, is keenly felt throughout the second half of the show. Not in any big way, but there’s a subtle acknowledgment of sadness and a determination to try again despite the last trip ending in tragedy that makes things feel ever more real.
That’s not to say this show isn’t also goofy and enjoyable, because it certainly is. The girls’ antics had me cracking up more often than not while watching this series. They joke and goad and screw up and make amends and grow as people in the funniest ways that feel authentic to four high school girls tagging along to Antartica. The show does a great job balancing the handful of truly sad moments with the general sense of cheerfulness and adventure that it puts forth most of the time.
A Place Further Than The Universe is also a beautifully animated series. When it wants to, it’s artistry can rival even anime like Your Name or Violet Evergarden. In particular, it pulls some of the same tricks we see in Makoto Shinkai films where it recreates the look and feel of real world locations with a great attention to detail. The real life Antarctic base of Syowa Station really comes alive in animated form, as do the tourists areas of Singapore and the port areas of Australia’s Fremantle. The show also often goes above and beyond on its animation. A goofy chase scene in the second episode is fantastically well done, but just everywhere you look there are extra touches and flourishes to both the foreground and background characters that help enliven each and every scene.
The show is no slouch musically, either. The main theme is upbeat and enjoyable, but it’s the reoccurring insert song Haru ka Tooku (roughly, “No Matter How Far”), that gets played during moments of friendship and forward movement that really gets me. The music knows just when to come in to perfectly enhance moments of adventure or sadness.
All In All:
A Place Further Than The Universe is something I did not expect. It is hilarious, charming, heartwarming, and occasionally tear jerking. And it’s all based on the strength of its characters and the journey they go on together. Plus, and this is a minor point, it wasn’t made to sell an incomplete manga or light novel. It was made solely to be a great anime, something that is fairly unique these days.
Review: Planetes Anime
In Short:
Planetes is a well made, character-driven anime that depicts life and work in Earth’s orbit in the near future of 2075. Its realistic portrayal of space, combined with its complex, well-rounded ensemble cast, delivers humor and fun along with a strong helping of angst and character drama.
Even though its art direction is top notch, Planetes is an older series, and that sometimes shows up in art you’ll wish matched up better with today’s higher resolutions.
Suggested Minimum Watch: 1 episode. You get to meet most everyone and you get to hear the first of Tanabe’s several epic rants about love.
Full Review:
It was something of a Space Week last week for me and millions of others across the globe as SpaceX launched two Astronauts on a test flight of their new Dragon crew capsule. I celebrated in a bunch of different ways: I finally got around to building my LEGO International Space Station. I listened to podcast about the Apollo program. I watched my copy of Apollo 13 (the director commentary this time.) But even after the docking I still wanted to do something else, so I’ve loaded up my copy of the 2003 anime Planetes and have been having a blast rewatching it.
There are several great anime set in space. Obviously, I have the entire Macross Frontier Episode Guide here at my site, but I also love anime like Cowboy Bebop, Space Battleship Yamato 2199, Aldnoah.Zero, and Strain: Strategic Armored Infantry. One thing all these anime have in common, however, is though they may be set in space, they are generally not about space. There is one anime, though, that is different. One that explores what the near future of life in orbit might be like. And it is great!
Released in 2003, Planetes primarily follows the lives of six members of a fictional space-based corporation called Technora in the year 2075. Based out of a large space station in earth orbit, Technora is made up of a number of different divisional Sections each with their own jobs and responsibilities. Our main cast doesn’t work in the Control Section which acts as the space station’s air traffic control, nor do they work in Administrative section or Engineering Section or Accounting Section… no, they work for Technora’s much derided Debris Section. Their job is to go out in an old beat up cargo shuttle and retrieve or deorbit space debris before it can collide with other ships, satellites, or stations. They are essentially Space Trash Collectors, and while their jobs are important to help keep earth’s orbit free of dangerous space junk, they aren’t paid particularly well and don’t contribute much to Technora’s bottom line.
There are a two main things that make Planetes something of a must watch anime:
1. It is set in a near future of commercial space operations that you can almost see from the here and now if you squint hard enough. Planetes gets almost everything about space right. Spacesuits are big and bulky. Moving around in zero gravity is tough to get a hang of. Ships don’t zip about or change directions easily even when their engines are at full power. And, of course, engines, thrusters, and, heck, even laser defense satellites make zero noise out in the vacuum of space.
We get to see everything from moon colonies, to astronaut training, to a spaceship capable of transversing the solar system, but it’s all done in ways that makes a whole lot of sense given where actual space technology seems to be going. Planetes’ realistic vision of life in space is easily one of the best out there in any medium.
2. Its complex, well rounded characters and their relationships drive the show. Yes, there are some interesting plots and happenings that put our Debris Section employees into challenging situations, but more so it’s the hopes, fears, and desires of our main cast that push them into places they never thought they would, or could, end up. Sometimes, their journeys are a struggle. Not everyone is ascendent. Not everyone achieves their goals. And the ones that do sometimes take routes that both they, and their colleagues, wish they hadn’t.
That’s not to say Planetes is depressing or all about drama, drama, and more drama. It, and its characters, have good times as well as bad. The members of Debris Section, in particular, are mostly oddballs that are somewhat looked down upon. They don’t have a lot of staff. They have barely any corporate influence at all. But, on the plus side, it means that they aren’t all that closely supervised and can get away with a good bit of goofing off and trouble making that the more respectable sections, like Control Section, could only dream of.
On top of that, some of the main cast can get pretty eccentric at times. Take Ai Tanabe, the newest, most inexperienced member of Debris Section who will, at the drop of a hat, yell your head off about how life is not worth living without love even as everyone around her scoffs or mocks her for it. Or, take Fee Carmichael, Debris Section’s primary ship pilot whose addiction to smoking, despite living in space where it is almost universally forbidden, leads to one of the most exciting moments in the series. Then there’s Debris Section’s second in command, Arvind “Robbie” Lavie, who is such a bend over backwards yes man completely devoted to pleasing the highest ranking person in the room that his antics drive a decent portion of the show’s comedy.
Every member of the Debris Section, and quite a few of the lesser cast of characters, all have senses of humor, and personal sticking points, and reasons for why they behave the way they do. There are friendships made and broken. Arguments that persist a long time only to finally be resolved. And choices that make total sense but will, at the same time, have you wanting to grab hold of characters and shake them, and make them realize just what they are doing to themselves and others.
Another reason I like it is Planetes speaks to bigger things. With so many realistically portrayed characters, it kinda has to. As the show progresses, it touches on things like: national economic disparity, racism, abusive relationships, corporate greed, dying with dignity, harsh uncompromising determination, and more. But, again, Planetes isn’t a depressing show by any means. There are plenty of friendships and growing moments and characters finding the strength to overcome their troubles or hold fast to their ideals, too.
Animation wise, Planetes is decent, but there’s always a sense that it sure would have been great if it had been made in 2013 instead of 2003. Don’t get me wrong, ships and stations and characters and background are all pretty well detailed and animated, but the show does maybe lack the sort of awe inspiring grandeur that a realistic show set in 2075 made more recently might otherwise have. In particular, I wish some of the shots of earth were crips, detailed, 4k backdrops instead of nice but somewhat blurry 2003 artwork. That said, everything space related is so well realized, plus this is one of the fairly rare shows that actually take the time to make good graphics for the things that appear on screens and reports, so that, at least, makes me happy.
All in All:
Planetes is a wonderful show for anyone who loves space. It gets so much right in so many areas that the few places it is lacking are almost just complete non-issues.
Macross Frontier Episode Guide 27: Wings of Farewell
Like the first movie, we start this movie with a voiceover while looking at a purple star field. This time though, we quickly move to a new Sheryl Nome production of the song “Forbidden Elixir.” Last time, Sheryl played the parts of white and black bunnies in her big opening number. This time, she plays both wife and husband! At the end of all the amazing, over the top special effects, Sheryl collapses on stage… and it isn’t part of the show.
The recap that follows the concert does a pretty good job of summing up the first movie and brings us to the aftermath of Sheryl’s collapse. She is playing it off as nothing big and even goes so far to tell Ranka that she is fine. It is amusing to see Alto roped into playing the role of her escort. I like here how Alto and Ranka get along and are able to share little secrets like the friends (best friends?) that they’ve been set up to be by the first movie. It’s also amusing that Sheryl is still at least partially funding the SMS!
The next scene with Grace in her virtual space talking to her co-conspirators makes it pretty clear that the Galaxy’s plot to rule the universe is very much alive and well. This time, they are even talking about some sort of operation or transplant to combine Sheryl and Ranka’s powers, but some of the intelligences are unsure about it because the procedure might kill both Sheryl and Ranka. That’s a pretty big change from the series where Grace basically only wanted Ranka and all but left Sheryl to die cold and alone. The end goal still seems to be to using singing and perhaps fold quartz to analyze the Vajra’s control protocol, however. This time, we get a clearer indication that Leon is aware of the Galaxy’s plot as he is listening in on their conversation.
Next up we have… huh… a beach episode! Seems about time. Macross 7 had a tropical ship of a different shape but similar interior to this one in the Frontier fleet. Macross Zero was one long beach episode, sorta, I guess. (It was set on a tropical island, at least.) Macross Plus never went down to a beach but there was a scenic overlook. Macross Delta is largely set on a tropical planet and there are scenes of beaches. Probably SDF: Macross and Do You Remember Love? are the only shows in Macross’ long history to not have anything resembling a beach episode. That said, despite the volleyball, and surfing, and scuba diving, and sun reflecting off the ocean, this part of the movie actually has a good bit of foreshadowing and importance. The question of whether the Vajra can feel is a part of that, but there’s also smaller hints at some fun thing to come.
In the next scene, partially overlapping with the beach episode scenes, we see that Sheryl really is sick. She is dying perhaps even more obviously than in the series where she mainly just fainted. It seems one option for Sheryl is to become a full body cyborg like Grace. But this would apparently put an end to her singing career, though we’re not told exactly how. Here, for the first time, Grace brings up the “kill Ranka and transplant her organs” option. The translation I have talks about transplanting Ranka’s blood, but every other mention fully implies that Ranka will not be alive at the end of the procedure. Even what Grace says in the car trip to Ranka’s concert had that implication.
Ranka’s opening number, “Rainbow Colored Bear” is amazingly well done, but Sheryl looks so sad during most of it. Is it because she knows that the plan is to kill Ranka soon afterwards?
Out ahead of the Frontier fleet, SMS is conducting an operation to clear out a Vajra nest. Ranka’s thoughts about the Vajra having emotions return to Alto as he is trying to find a way to kill the queen controlling the local swarm. Alto is badly injured when the queen stabs through the center of his Valkyrie, but before he ejects he notices that the Vajra are helping their wounded out of harms way. Note that in this version, Alto does manage to grab Sheryl’s earring before ejecting.
Later, Sheryl races to Alto’s bedside on the news that he was wounded only to find him well on the road to recovery. As Sheryl and Alto are having moment, both indoors and later outdoors, Grace is carrying out her plot to take over Frontier. Apparently the refugees that SMS rescued, the one that Sheryl personally paid at least 150 million credits to save, were in actuality cyborgs from the Galaxy fleet whose job it is to infiltrate and kill their way into control of the Frontier fleet!
The moment with Sheryl and Alto is interesting, because while Sheryl knew about Alto’s past like in the series, this time around she pleads with him to go back to acting and stop risking his life as a pilot. Unfortunately, Ranka finds the two of them together, though the moment doesn’t seem quite as dramatic or spirit breaking for Ranka as it was in the series.
What happens next, though, is very different. Grace’s plans that had been going so smoothly are suddenly and violently ended as Frontier’s covert forces under Leon’s command kill most of the Galaxy infiltrators. They even open fire on Grace herself as she tries to surrender! Leon shows up personally to apprehend Sheryl, and calls her out specifically for using her fold quartz earrings to lure the Vajra to Frontier! And, by the way Sheryl turns her head in shame when Alto declares that it isn’t true, Leon may even be right about that! Sheryl is immediately booked into prison and, according to wartime law, she is to be executed without even a trial.
Alto takes Sheryl’s acts as something of a betrayal. He nearly throws away her earring, but for some reason can’t do it. Ranka, however, heads to the island prison, the one we’ve seen in the distance in several shots even in the first movie, to learn more about Sheryl’s true feelings. In the end, Sheryl admits that she loves Alto at least as much as Ranka does.
Later, when Luca complains about Sheryl’s treatment, Leon threatens him and his sister, a sister that never existed in the TV series that we know of, and later has one of his men cut Luca’s lifeline during a spacewalk and shove him to his doom. Fortunately, Luca’s actions were backed by the SMS and he is quickly rescued. We also get a brief moment between Ranka and Brera where Brera reveals Leon’s plot to take over the Vajra. And that he is Ranka’s brother. That fact felt a bit shoved in this time around. There’s also a great scene between Alto and Ozma where Ozma explains how everyone, not just Alto, is always playing roles.
With all these little pieces coming together, SMS goes rogue similar to how it did in the series, and they start by enacting a crazy plan to rescue Sheryl. A plan that involves several SMS members dressing up as a knockoff band called the Lovely Bombers that looks an awful lot like the band Fire Bomber from the Macross 7 anime series. While Ranka and the Lovely Bombers distract the guards and inmates, Luca hacks the prison’s security systems and Alto, dressed up as a girl, goes to break Sheryl out of her jail cell.
Ranka, Alto, and Sheryl make their escape from the prison but are met by Brera who intends to continue with Galaxy’s plan to kill Ranka to empower Sheryl. A tense running battle ensues between Brera and Ozma, the latter who shows up at the last second to save the day. Then, when things look to be at their worst, a hit from the battle with the Vajra outside tears open a hole in the hull and threatens to suck most of the main characters out into space. In a great moment, Sheryl purposely sacrifices herself to push Ranka to safety!
Meanwhile, President Glass’ decision to go with Leon’s plan to take control of the Vajra appears to be successful. This time, instead of battling impossible odds, Leon’s forces reach the Vajra homeworld while in control of an increasingly sizable force of Vajra as brainwashed escorts. Or, the plan would have been successful for Leon’s forces if Brera had not single-handedly taken out everyone on Battle Frontier’s bridge. It seems that that masterminds behind the Galaxy’s infiltration of Frontier were just a bit more prepared than we were led to believe.
Alto, Ranka, and the other SMS survivors follow Island 1 and Battle Frontier to the Vajra homeward onboard the Macross Quarter. Ranka finally confesses her love to Alto. In this movie timeline, she plays Sheryl’s role from the series where she asks Alto not to respond because she is unsure she’d be able to sing if she knew his answer either way. Afterwards, Alto engages the Vajra in a terrific high speed, mostly bloodless dogfight set to Ranka’s new song “Houkago Overflow” (After School Overflow). The animation here is great, especially as Macross Quarter itself dives down into the atmosphere using a large chunk of Island 1’s damaged shell as first a heat shield and then a sky surf board! Remember Captain Wilder surfing during the beach episode segment? Alto finally realizes that the Vajra are being controlled through the implant missiles that Frontier’s forces hit them with, but his fighter takes a hard hit moments before he can tell the others.
Alto fades to black and in his place we see a memory that we first think is from Alto’s point of view but soon we learn that it is actually from Sheryl’s. Both she and Ozma survived their spacing thanks to a quick intervention by Ai-kun. What’s more, Grace somehow escaped too and comes to Sheryl’s rescue as best she can. Most notably, she retrieved the fold quartz earring that Leon had under research directly off to the side of her containment tank. With her earring back, Sheryl begins to sing and her song is able to revive Alto who mounts a rescue. For the first time, Alto recognizes that Sheryl is that same little girl as the one who was at one of his kabuki plays and who promised that she would someday shake the galaxy.
Alto is finally able to relay his report about the Vajra implants and SMS is able to start cutting or shooting the key bits off the mind-controlled Vajra, freeing them from Galaxy’s control. Thus begins a fantastic repeat of the Nyan Nyan service melody from the series (now called Nyan Nyan Final Attack) where many of the same things happen like where the freed Vajra gather to protect Island 1 and Macross Quarter from a blast fired by the enemy Vajra/Galaxy hybrid. Macross Quarter looks to be dead in the Vajra’s sights, but fortunately, SMS and NUNS received their distress call in time and sent a fleet to help stop the enslavement of the Vajra.
Sheryl and Ranka are reunited and begin the final battle song of the movie. Alto and Brera have a spectacular dogfight as Alto helps spread Sheryl and Ranka’s song to the Vajra and their captive queen. Between Ranka, Alto, and Sheryl, they are able to free Brera from his own implant. Afterwards, Brera makes the ultimate sacrifice to kill the grotesque bodies of the Galaxy plot’s masterminds. The Vajra queen catches Alto as friendly forces fire multiple Macross cannons in its direction. It should be the end of Alto and the queen, but the queen uses its immense fold distortion powers to allow Alto a final few seconds to say goodbye to Ranka and let him almost express his love for Sheryl before it folds him and itself safely out of harm’s way. The rest of the Vajra soon follow, leaving the planet to humanity.
Unfortunately, as the battle ends, Sheryl’s body finally succumbs to her V-Type infection and she collapses. In an aftermath recap, Ranka narrates the situation a month after the final battle. Alto is still missing. Sheryl looks to have had some surgery and a blood transfusion from Ranka, but is still in a coma. The survivors of the Frontier fleet are beginning their colonization of the Vajra homeworld.
Macross Frontier ends with several scenes from both the first movie and this one played alongside the credits. It seems to be a very somber ending, except for two things:
First, the final animated scene of the movie shows Sheryl singing in her sleep and in the final moments has her earring sparkle.
Second, Sheryl and Ranka share a fun, fast paced duet together as the credits come to an end. This song was confirmed to be set after Sheryl wakes up.
Whether this means Alto came back like Ranka was sure would happen has no solid confirmation, even as I write this closing in on ten years after the end of Macross Frontier. I like to think he did, though.
Specific Scenes I Loved:
Ranka’s singing of Aimo on the beach. The whole scene was very pretty and had some great camera angles that made it feel larger / movie sized.
Rainbow Colored Bear, Ranka’s bright, oversaturated opening song is one of my favorite songs / visuals in all of Macross. It is more cartoonish than most of my other favorites, but the visuals are extremely well animated and the lyrics fit those visuals so perfectly! Plus, there are so many cute things going on you almost need to go back and watch it frame by frame to see the little transformation generated by Ranka’s magics. Whereas many of Sheryl’s songs are about lost love, it’s nice to have a contrast by Ranka that is all about perseverance and obtaining one’s dreams.
Sheryl’s explanation of what it means to her to sing. It’s interesting that Alto has at least some fond memory of his time on stage, as well. Or, at least, he understands exactly what Sheryl means because of his own experiences.
Ranka and Sheryl in prison. Sheryl’s outburst about being a normal person and not the Galactic Fairy that everyone makes her out to be was a neat touch.
Sheryl’s ultimate sacrifice. I did not expect this at all, and I love how much emotion they conveyed between Sheryl and Alto with just a look and a tear drop.
That *squish* that the hook makes when Grace causes it to hit that poor researcher’s face.
The scene where Alto is grieving for Sheryl and Ozma but also knows that there is nothing wrong with being sad and using that sadness to save others.
Movie Impressions
To me, this movie feels like the most correct version of Macross Frontier’s story. I never really liked the Vajra being the unstoppable, unlimitedly adaptable enemy they were in the series, so just having them as a powerful enemy that could ultimately be hijacked for nefarious purposes felt better to me.
The Galaxy fleet’s plot felt better too. In the series, we never really learned the fate of the Macross Galaxy fleet. I guess it was destroyed when Grace and company hijacked Battle Galaxy and left the civilians to die? In this version, the destruction of the Galaxy fleet is far more confirmed. But, more than that, Grace even used the SMS rescue mission to further her plans by making sure her people were among those being rescued.
Ultimately, if you combine Grace’s actions with what Leon says in this movie, it seems that both the Galaxy and Frontier fleets started to realize the power of fold quartz at the same time and made overt and covert moves against each other until one of them beat the other to the prize. It’s a pretty interesting backdrop and a pretty big change from the series where it mostly appeared that Grace went crazy when the Vajra attacked the 117th research fleet, and she got a few members of the Galaxy fleet to go along with her crazy plans.
Of course, we still had that research fleet destroyed. It’s interesting how this time the research fleet’s demise was due to Mao Nome overreaching in her efforts to use songs to communicate with the Vajra. From Sheryl’s description in this movie and in the previous one, it sounded like Mao was trying to adapt the Mayan “song of the wind” to reach the Vajra. But, instead of communicating with humanity, they attacked in an effort to save Ranka from being held captive by humans. In some ways, it’s still a sad fate for Mao Nome, but I also kind of like it because it give the Macross universe this sort of feeling that maybe sometimes the heroes of one show won’t always be the heroes of the next one. Sometimes they get wiped out instead!
I think one of the most interesting things this movie did was make Sheryl Nome one of the bad guys. Ok… it didn’t really do that, but it kinda did. Sheryl knew about the search for Ranka even in the first movie. She knew that her home fleet was actively in competition with the Frontier fleet. In this movie, specifically, she very nearly agreed with or at least reluctantly went along with killing Ranka to preserve her own life. And, when it finally came down to it, she accepted and confirmed the accusations made against her. Accusations that included knowingly leading the Vajra to attack the Frontier fleet which must have resulted in tens of thousands if not hundreds of thousands of deaths. Sheryl was ready to die for her crimes and she even sacrificed herself to save Ranka. The only reason Sheryl was not really considered a villain by Alto and the SMS was that both Grace and the Galaxy as well as Leon and the Frontier were far worse. Both wanted to at least enslave another sentient species and were willing to spend many, many lives to reach their goals. Realistically, Sheryl is the one thing that has lived on well after the end of Macross Frontier, so there was no way they’d let her be seen as evil.
One questions I’ve always struggled with is whether these two movies are a good substitute to watching the Macross Frontier tv series. In many ways, the movies have better plots. They better define many of the characters and certainly do a better job at making the Galaxy fleet’s intentions and wrongs known to the audience. Ranka also gets a good bit better treatment in the movies than she did in the tv show. Instead of running away and abandoning a fleet of millions of people, she helped save both humanity and the Vajra from the Galaxy fleet’s evil plots! The songs are bigger. The animation is more consistent. The movies have a more definite end than the series which kinda reset to zero, especially as far as the love triangle was concerned.
On the other hand, the movies cut out a lot of the callbacks and references to past Macross works that made the Macross Frontier Series kinda special. We also got a good few less cool dogfights. No Alto vs Pixie Squadron. No Klan vs Brera. No Alto vs that Zentradi commander at Gallia 4. And, some of the scenes that were changed, like Ranka meeting Sheryl for the first time, or Ranka’s shock at seeing Alto and Sheryl together after her big performance just weren’t as impactful as they were in the series.
Ultimately, I think the movies are strong enough to stand on their own, but, I would tell anyone skipping to the movies that they will be missing some great moment, especially if they are fans of past Macross works.
Normally, I use this spot to note key things that first time viewers might not have picked up on that would come back up in the future… but there is no future. This is the end of Macross Frontier. Except for two things. If you are looking for just a little bit more Frontier, I’d suggest the following:
1. Track down the music clip show. It tends to be listed as something like “Macross F Music Clip Collection”. It’s about 30 minutes of new and updated animation for around seven of Frontier’s main songs. There’s also fun little Q&A segments with Sheryl and Ranka that are very short but pretty well done in terms of character and content. There’s no real plot, but if you liked Frontier’s music and its songstresses, you’ll like this.
2. Go find Macross FB7. This one is a bit more out there, because FB7 is actually a strange movie-length retelling of the Macross 7 tv series, but with little Macross Frontier segments in between. Basically, Ozma finds a VHS tape of Macross 7 and he and several of the other characters from Frontier gather in his apartment to watch the older series as if they were watching long lost historical footage or something. I don’t really like Macross 7 as a show, but if you had to watch it, condensed down into movie form with frequent breaks with Frontier’s characters is about the best way to watch it. There’s also a great musical number with Sheryl and Ranka at the end where they play tributes to a series of Fire Bomber songs. That part is pretty cool and I believe it is the last substantial bit of Macross Frontier animation ever produced.
Moment to Moment Notes:
0:45 – That cross Sheryl is praying at looks remarkably like a Mayan Island bird human totem as seen in Macross Zero.
3:16 – See the MBS building in the background? That stands for Macross Broadcasting System and is a reference to the tv transmission system the civilians aboard the original Macross set up in the middle part of SDF: Macross.
3:34 – In this movie, Sheryl’s voice already has the power to generate fold waves.
4:30 – At first, I was not sure if Sheryl’s collapse was part of the production or not.
7:57 – In the upper right holoscreen is an advertisement for Ranka’s model of cellphone! Later those screens show some very old Astro Boy clips… not all of which are child friendly…
10:32 – I like how Ranka and Alto are friends in this version of the story. I think maybe it adds a little something that was missing from the original story. It gives Ranka a better reason to be hanging around with the rest of the cast, at the very least.
11:18 – Keep the word “transplant” in mind for later scenes. I believe the Galaxy group’s intentions may be slightly mistranslated later to things like “transfusion” where the idea of a full on organ transplant is what the plot and original language intend to convey.
11:41 – Again, I think this version of the story is slightly improved by the Galaxy refuge fleet having more of a point than it did in the tv show.
13:53 – Sheryl has two different voice actresses, one for normal talking and one for singing. Ranka, however, was voiced by one novice actress who was chosen for Frontier from a Japan-wide search. It is likely that she had / was personally experiencing all the hardships of being a singer and actress that she talks about in this voice over.
14:47 – Beautiful.
15:56 – I always appreciate a good scene where one character talks over and cuts off the other. The voice work / editing was done really well here.
18:09 – Sheryl’s illness gets a better arc as well in the movie.
18:53 – So, at least according to Grace, her group from the galaxy is just looking for Code Q1 (Ranka) who can fight the Vajra with her singing.
20:49 – I’m not sure how correct the translation here is. Sheryl is much to sad/conflicted about this plan for it to simply be a blood transfusion. Given everything else that is said, I think the plan is to kill Ranka and then harvest her for the blood/organs necessary to save Sheryl. Sheryl seems to say this exact thing in a later scene…
21:48 – A Boddole Zer Mobile Fortress is at the heart of any of the thousands of warlike Zentradi fleets that roam the galaxy. Humanity fought one of these in “Do You Remember Love?”. This appears to be another example of one.
24:14 – I love the use of holography to transform members of the audience!
26:26 – There’s that interceptor graphic whose like we first saw back in the “Do You Remember Love?” movie.
38:49 – The performance of Diamond Crevasse that is playing in the videos is actually a complete music video that was produced alongside a few others for a special 30+ minute musical clip show. The full version is very beautiful and touches on Sheryl’s time as an orphan on the Galaxy.
40:48 – See what they did there? With the triangle. On the ground. And in the relationship. :p
41:51 – So I guess Grace was going under a different name when interacting with the Galaxy and she really is Grace O’Connor of the 117th research fleet… Seems like maybe she should have changed her first name as well?
42:20 – Sheryl’s resigned look says that it’s true. That she really did lure the Vajra in! That’s a pretty shocking change for the character!
47:47 – So they introduced a sister for Luca and seemingly placed her somewhat in Cathy’s old role as a romantic interest of Leon’s…
50:54 – “What happened to your van again?” “Uh… some cyborg from the Galaxy fleet jumped on top of it while fleeing flying cloaked jetpack troopers…”
52:24 – It’s nice to see someone tell Alto to get over himself…
56:53 – So… that means the SMS maxed out Sheryl’s credit card?
58:23 – Note the water tower, “Ranka & Lovely Bomber”. This is a pretty direct reference to the Macross 7 band Fire Bomber and, in fact, the members of Ranka’ support team are dressed up and playing the roles of Fire Bomber members. Michael is dressed as Basara Nekki (stupid pointy hair and all!), Klan is dressed as Mylene Jenius and matches that character’s stature and clothing pretty closely. SMS’s medic Canaria Berstein is playing the drums dressed as Veffidas Feaze. Fire Bomber’s 4th member, Ray Lovelock, who was previously a tough looking fighter pilot, is not represented here. Mina Roshan, seems to be playing keyboard, but she is not dressed anything like Ray. Alto is dressed… as a random goth girl?? I guess Alto wasn’t muscle-y to pull off Ray so they didn’t try.
1:04:56 – Alto actually got the gas jet clusters to work!
1:08:14 – Remember, Sheryl’s grandmother is Mao Nome from Macross Zero. This was true in the original series as well, but I like how they tied in the Mayan Island song and Protoculture here. The missing sister is, of course, Sara.
1:10:01 – There. That’s pretty straight up about the Galaxy’s intentions for Ranka. It still seems like Sheryl might have reluctantly gone along with it before she was arrested!
1:10:55 – I want to know what was powering that little tram to have it explode from a gunshot!
1:13:39 – Looking at everything Sheryl did in this timeline, I think it makes a lot of sense for her to sacrifice herself. She is at least indirectly responsible for the deaths of thousands of Frontier citizens.
1:17:04 – It’s nice that Leon didn’t risk the entire Frontier fleet this time… just its main city ship…
1:17:57 – It is such a Macross thing to have pilots readying for battle while also having singers doing the same thing in their own way.
1:19:46 – Yeah. He had that coming.
1:22:59 – The lighting here is pretty great.
1:23:16 – Bigger Macross nerds than I get all excited when new planes are used. The YF-29 Durandal, here, is one of the most advanced planes in all of Macross so far. It is far faster than the VF-25’s SMS has been combat testing while mounting far more firepower with its pop-out beam cannons. The VF-25 Messiahs can be hooked up to Fast/Armor/Tornado packs to sport similar firepower but are left with added weight and bulk that hampers combat maneuverability. Only the VF-31 Siegfrieds in Macross Delta some eight years later can match this prototype plane in speed + firepower.
1:25:31 – Big Wednesday is a reference to a 1978 surfing movie and is a hint at what the Macross Quarter is about to do.
1:29:40 – Oh. I guess they didn’t actually kill off the one character who managed to stay in Newtype magazine’s top 10 character polls for years after her tv series had ended. Imagine that. They actually did a pretty good job faking it though. There were zero hints that Sheryl was alive until this scene. (She was actually voted 3rd in 2010 two plus years after Frontier had ended…)
1:31:40 – Sheryl starts with a very slow version of the normally much more upbeat Northern Cross.
1:34:17 – Now we move into a variant of the tv show’s final melody. This version is called: Nyan Nyan Final Attack
1:36:59 – This random fighter appears to be the YF-19 from Macross Plus. The voice heard over the radio is the voice of Isamu Dyson, the hotheaded test pilot who was assigned to test the YF-19 in that miniseries. External sources confirm that this was Isamu who came to help rescue the Macross Quarter.
1:37:00 – In this continuity, the Macross Galaxy fleet was completely destroyed other than the few ships SMS rescued in the first movie. There is no Battle Galaxy in this movie, only a Battle Frontier controlled by the Galaxy’s evil leaders.
1:39:17 – This song is Sayonara no Tsubasa and is about a Norse Valkyrie coming for a dying warrior. Obviously, it’s a play on words with regards to Macross Valkyrie fighter jets.
1:39:52 – This dogfight is especially well animated and conforms to the styles of fighting we saw most clearly in Macross Zero. The fight here holds up very well even if you go frame by frame.
1:46:14 – We know from an interview with Alto’s voice actor that he said the full “I love you” to Sheryl and it was up to the director and sound teams to cut off his words where they wanted to.
1:51:18 – Sheryl singing along in her coma is very similar to Basara singing along after he had his life-force drained to the point of death in Macross 7. It is a very strong sign that Sheryl is recovering.
1:51:35 – This final song between Ranka and Sheryl is said by the director to be at some point in the future. He gave this answer in response to an interview question about why the ending of the movie was so depressing. He pointed out that it wasn’t a downer at all since we end by hearing Sheryl and Ranka singing in front of a happy and cheerful crowd. I’d like to think that Alto returns as well as per Ranka’s prediction… but I don’t believe that can be confirmed unless you jump into the wacky, all over the place video game timelines. This song was actually animated using computer animation for a special rerelease of Wings of Farewell.
Ranka discovers a possible way to recontact the long missing Alto and reawaken the long slumbering Sheryl.
Macross Frontier Episode Guide 26: The False Songstress
Usually when you hear that a tv series is getting a movie, it means one of two things: Either, the series is going to have its heart ripped out and be compressed from hours and hours of content down to just two. And maybe you’ll get an extra scene or some cleaned up animation. This is more or less what the first two Puella Magi Madoka Magica movies do. Or, you get a wholly new piece of work with a larger budget that extends the series sometimes for better sometimes for worse. Puella Magi Madoka Magica’s 3rd movie “Rebellion” did this. Macross Frontier’s movies, however take a middle path combining old footage with a bunch of new animation that tells a somewhat alternate story to the one we got in the main tv series.
Both Macross Frontier movies work together to provide an alternate telling of the Macross Frontier series. The first movie sticks a little closer to the first seven episodes of Frontier. But, it is by no means just a cut down version of the series. Instead, there are several minutes of new and significantly altered animation. Even more interestingly, even this first movie does a whole lot to change up and refine the narrative of the main series.
Sheryl and Grace arrive on Frontier similar to the series, but this time, Sheryl seems to have a good deal of knowledge about Grace’s mission. They are looking for a target which we can only assume is Ranka. Speaking of Ranka, she gets a fun new scene racing through Island 1’s city on her Segway-like scooter all set to Sheryl’s “What ‘bout My Star?” Ranka eventually arrives at the Mihoshi Academy roof where Alto, Michael, and Luca are all preparing their stunts for Sheryl’s concert. Surprisingly, Klan is there with them in a school girl uniform. When Ranka arrives, it becomes clear that she already knows everyone instead of meeting Alto and the others at Sheryl’s concert like she did in the series. Hijinks ensue, and then Ranka counts down for Alto’s takeoff.
Next, we cut to Sheryl’s opening concert starting with the entirely new music and animation for the song “Universal Bunny”. The animation here is very impressive with significant CGI elements. It’s also a bit more risqué than Sheryl’s work in the series. Interspaced with this song and the next is the initial Vajra attack that plays out much like it did in the series. This second song is also new for the movie and is titled “Welcome To My Fanclub’s Night SOS”. It, What ‘Bout My Star? And Sagittarius 9pm Don’t Be Late all have great “Sheryl On Stage” versions on the soundtrack that run back to back with each other as if they were recorded at a real concert.
During this song, Alto is forced to catch Sheryl, but unlike in the series, he does so not because of an accident, but because she throws herself off a jump. It turns out that she had integrated Alto’s flying into her act without telling him and had a backup of gas jet clusters if he wasn’t quick enough in coming to her aid. Before Sheryl can move on to her next song, the Vajra attack reaches Island 1 and everyone is forced to evacuate. Alto and Sheryl go to the roof of the concert hall where a stray shot from the Vajra blows them off into the air. Alto attempts to reach Sheryl, but ultimately she is forced to soften her fall with her jets. Alto rescues Sheryl from some attacking Vajra in spectacular fashion afterwards. From here, things play out similarly, with Alto climbing into Gilliam’s Valkyrie and being chased by the Vajra. The main difference is, Alto does not have to escape with Ranka, and Ozma is injured in this battle instead of in a second battle the next day. We also see that Sheryl already knows Brera and they both seem to be working in league with Grace.
Interestingly, President Glass seems to suspect Sheryl and Grace of plotting something on behalf of the Macross Galaxy fleet. Given Grace’s evil rooftop laugh as she reviews footage of Sheryl and Ranka, I’d say Howard Glass is right! Meanwhile, Alto is introduced to the concept of the SMS by Ozma much as he was in the series. Alto sulks off to Griffith Observatory to think about his decision where he meets Ranka. She has similar worries about the frailty of life as she did in the series and sings “Aimo” for Alto when he encourages her to pursue her dreams. This time, though, Sheryl appears and sings along with Ranka. Apparently, Sheryl also knows “Aimo” and she questions why Ranka knows the song. Before Ranka can answer, Sheryl is called away to attend a live show.
The next day, Sheryl tracks down Alto and forces him to explore Frontier with her as they look for her earring while Ranka gets mad at her brother for being cross with her for entering the Miss Macross contest. Apparently we don’t get to see the contest this time. We get a condensed version of the Star Date episode along with a new song “Pink Monsoon” and a few new scenes and revelations. For one, Sheryl claims her earring can convey feelings. Later, after Alto and Sheryl explore one of Frontier’s forests, Sheryl reveals more about “Aimo” and Ranka as she steps into a nearby lake. Apparently, the song came from Sheryl’s grandmother. Is that still Mao Nome?! Sheryl was somewhat surprised to encounter someone else who knew the song.
Ranka arrives at the Zentran mall like in the series and sings her version of “What ‘Bout My Star” and once again wakes up the captive Varja that Leon is showing off to Ozma, Cathy and others. This time, though, Leon seems convinced that the Vajra are remote bioweapons being controlled by the Galaxy. It seems like we’re getting the Galaxy plot a lot sooner and with a lot more certainty than we did in the series. This time, we get a better look at all the smaller jobs Ranka starts with on her way to fame. Some are silly, some are embarrassing, but she seems game to work her way up the ladder of success. During this same sequence, we see Alto training to be a part of SMS. It looks like having Ozma and Michael as teachers isn’t the safest or gentlest approach to training.
After several weeks of both Alto and Ranka adapting to their new jobs, they meet up and Ranka takes Alto to a small convenience store where she thanks him for giving her the courage to follow her dreams. As the clock strikes midnight, Ranka’s voice comes on singing an official song for the Family Mart store. On their way back, Alto confesses why he ran away from his acting career. He was losing his sense of self to the roles he was forced to play. Ranka, in turn, encourages Alto in a touching moment.
The next day, Ozma warns Alto of the supposed Galaxy plot and warns him to stay away from Sheryl. Alto happens to find Sheryl’s earring then gets a call from her asking him to come to Griffith Observatory. Meanwhile, Ranka is feeling nervous about her new singing career and her upcoming first concert so she separately heads to the park to be alone where she by chance meets up with Sheryl. They talk a little about Alto, then Sheryl leads Ranka in singing Aimo. Ai-kun, who Ranka found earlier that night, begins to glow in response to Ranka’s song. Sheryl questions/reveals to Ranka about her past living on Gallia 4. Ranka sees brief flashbacks of her past with her mother, her brother, and of Dr. Mao Nome nearby before Ai-kun runs off and Ranka and Sheryl give chase. Sheryl might have seen those memories too through her earring.
About this time, Alto arrives at the park and sees what looks to be Sheryl chasing and grappling with Ranka. He moves to protect Ranka and knocks Sheryl down in the process. Alto accuses Sheryl of being a spy from the Macross Galaxy fleet. As it beings to rain, Sheryl vents her anger at Alto and then leaves, but Grace and the other Macross Galaxy intelligences have apparently positively identified Ranka as the target they have been looking for. Sheryl is back at her hotel room and seems very depressed, but Grace tells her co-conspirators that the Sheryl she raised can use sadness and anger to fuel her songs just as well as joy. Ozma picks up Ranka and Alto and again warns them both to stay away from Sheryl. He has to chastise Ranka and asks her what’s more important, her new sining career or the human lives that the Galaxy’s plot may be putting at risk.
The next day, crowds are gathering for Sheryl’s next concert. But, apparently other things are happening behind the scenes. Captain Wilder senses that something big is about to take place. Elsewhere, Leon warns President Glass that they’ve received an SOS from the Galaxy fleet. Back at his apartment, Alto puts on Sheryl’s earring and feels/sees her loneliness through it. They really do transmit feelings and emotions in this version of events! Defying Ozma’s orders, he rushes to Sheryl to let her know that she is not alone. She acts offended, but really she is touched by his words, at least until Grace appears and calls out Ozma and Cathy for spying on Sheryl.
Grace outlines all the events that are happening. The Galaxy has come under heavy Vajra attack and has sent an official SOS, Frontier is suspicious of Galaxy’s motives and has chosen to ignore that SOS contrary to space law, and it does appear that Grace and Sheryl came to Frontier on somewhat false pretense, though Grace sorta glosses over that part. It seems that the Galaxy fleet will soon be destroyed and the Frontier fleet isn’t going to lift a finger to help, so Sheryl uses her vast wealth as the Galactic Fairy to hire SMS to run a rescue mission in part to save what’s left of the Galaxy fleet, but also in part so everyone can learn the truth about which side is playing the other. Ozma, on behalf of the SMS, accepts her offer and the Macross Quarter deploys thanks in large part to Sheryl’s funding!
What follows is an alternate version of the series’ episode 7. This time, there are more ships fleeing the destruction of the Galaxy fleet, and the Vajra have a full-sized battleship in addition to their normal fighters and carriers. There’s a lot of recycled music and animation in this battle, but everything is still pretty engaging. At Sheryl’s concert we see that she is going to be singing from a giant stage that looks like a sailing ship. It rises out of the lake in the middle of the outdoor stadium. As usual, the battle is a great mixture of songs and combat tactics. Macross Quarter delays the Vajra long enough for a majority of the refugee ships to fold away, but then the Vajra follows the ships and Sheryl and Ranka’s rendition of Diamond Crevasse to the Frontier fleet, just as Grace expected.
A second battle ensues where we see Battle Frontier respond immediately, but even its main gun cannot pierce the Vajra battleship’s shields. It’s up to Macross Quarter to execute a Macross Attack to make the battleship vulnerable. Meanwhile, Ranka who had snuck her way to Sheryl’s concert against her brother’s orders, is horrified at the loss of life she sees around her. This time, though, instead of shrinking and hiding from the danger, Ranka runs towards the Vajra offering herself up to try and stop the violence. A large Vajra grabs her and Alto gives chase as Sheryl sings a new song “Obelisk”. Alto is nearly shot down, but Sheryl’s singing saves him. Sheryl and Ranka share a duet of Lion as Alto, Michael, Ozma, Brera, and the others eliminate the remaining Vajra forces. In this version, though, it seems that Sheryl’s fold powers are much more prominent and her emotions for Alto and Ranka are all that it takes to awaken them.
Finally, after what must have been thousands or tens of thousands of casualties, the Vajra fleet is defeated. The movie ends with Alto reiterating to Sheryl that she is not alone which Sheryl now acknowledges. We pull up and away from Sheryl and the others as a snow falls on Island 1. In the background we hear one final new song titled “Sou Dayo” from Ranka.
Specific Scenes I Loved:
- Ranka’s new Segway scene. It’s the first moment we see The False Songstress’ movie-sized budget in play.
Sheryl’s “Universal Bunny” concert performance. Macross Frontier blew past all the previous Macross shows in terms of singing and concert animation. This over the top, risqué, CGI and hand drawn animation combo makes even the best of Frontier’s concerts seems small scale.
- Alto and Sheryl in Frontier’s forest. It was kinda unexpected and a nice change of pace from racing across the grassy hills.
- The scenes between Ranka and Alto around the Family Mart. Ranka got to express her thanks and Alto had a much better explanation of why he quit acting than he ever did in the tv series.
- The scene between Alto, Sheryl, Ozma, Cathy, and Grace before Sheryl’s second concert. Seeing Sheryl’s uncertainty and vulnerability quickly contrasted by her determination and willingness to put her money where her mouth is was great. It was neat that they finally recognized just how wealthy a top performing songstress would be if she were immensely popular across a galaxy of colonies and colony fleets.
Ranka being willing to sacrifice her own life to distract the Vajra. While she did occasionally take an active role in the series, her big decisions to do so were almost always off camera. It was nice to see Ranka decide and carry out something selfless.
- Battle Frontier rising above the Island 1 skyline as it prepared to counterattack the Vajra battleship.
- The concert sound/audio crew that agreed to stay behind and broadcast Sheryl’s singing as long as their was hope.
- The singing and battle scenes once Sheryl and Ranka began singing “Lion” on stage together.
- The almost penpal-letter feeling of Ranka’s new song “Sou Dayo” that plays over the credits.
Movie Impressions:
The first main change The False Songstress makes is that it clues in Sheryl to at least some of Grace’s and the Macross Galaxy fleet’s plot to find Ranka. In the Frontier series, Sheryl was merely a pawn and Grace was actually a sadistic mastermind trying to force humanity to evolve into a collective consciousness. In this first movie, we get some hints that the Galaxy’s plot may be intact, but the bulk of that plot is saved for the second movie. Here, with Sheryl actively looking for Q1, it remains to be seen just how deeply involved Sheryl really is. At the very least, though, Ozma, Cathy, and Alto do have some reason to be suspicious of Sheryl. I don’t think she’ll turn out evil like Grace in the series, but her comments about being surprised by how nice the people of Frontier were does hint that her motives go beyond simply singing this time around.
The second big change this movie made was to sorta wipe away most of the first introductions between characters. Most notably, Alto and Ranka start out as preexisting friends instead of first running into each other at Sheryl’s concert. Maybe it doesn’t come up as often as it could, but I still thought it worked well to give Alto some extra reason to care about protecting Ranka beyond her just being the strange girl he ran into earlier in the day.
One other change the movie makes is it seems to have removed the Vajra’s evolutionary invincibility. Either, it will only come up in the second movie, or it is gone, as beyond the battleship’s powerful fold fault shielding, our heroes never had much trouble dispatching individual Vajra. This movie also did a lot to clear up Alto’s reasons for leaving home. Based on the series, I’d almost say that Alto’s father was physically abusive. In the movie, it’s more that Alto was trying to keep his sense of self and his acting was interfering with that. I like the movie version better.
The movie does lose some good content that was present in the series. I miss Alto rescuing Ranka from the vacuum of space, for instance. That scene was iconic and nostalgic and now it’s gone. Sheryl singing along with Ranka was changed significantly and I liked the more pure version in the series better than Sheryl’s sing and run she did in this movie. We also didn’t get that lovely view of Island 1 from the observation section of the sky tram station, though the movie’s increased budget probably more than made up for that scene’s absence.
That said, for the most part, I think this movie somehow managed to keep the core pieces of the series intact while clarifying and firming up the Macross Frontier vs Macross Galaxy plot. Almost to the point that, in many ways, I’d almost rather start someone out on this movie than let them loose on the main series. It’s hard to try to retell a series but still have a movie be its own thing, and I think this movie managed to pull it off pretty brilliantly.
There is one other thing to consider: Which is the true timeline? The series or the movie? The answer is: Neither. Shōji Kawamori, one of the creators of Macross and the director of Macross Frontier, once gave an interview in 1995 where he said:
Consider real history. Many different stories have been created based on the same historical facts, haven’t they? For example, there are many stories about World War II. It’s the same thing with Macross. The real Macross is out there, somewhere. If I tell the story in the length of a TV series, it looks one way, and if I tell it as a movie-length story, it’s organized another way.
That quote was based on a question about whether SDF Macross or its retelling in the Do You Remember Love? movie was canon, but this philosophy has held true all the way to Macross Frontier and beyond. So, yes, as a fan I might prefer the movie or the series over the other, but official Macross policy is essentially that neither one is more official than the other.
Each time that Grace goes into her personal cyberspace and monitors Sheryl or Ranka is a reminder that she may still have sinister motives. She is even still in contact with the other members of her Macross Galaxy conspiracy. So far, she has played the role of an innocent, but that seems likely to change.
If Grace does indeed turn out some shade of evil once again, Sheryl is an actual co-conspirator this time instead of an innocent songstress that Grace discards. That might have implications if Fronter’s government finds out. They were already willing to break interstellar law by ignoring Galaxy’s SOS. What else might they do?
When Sheryl talks about Ranka singing Aimo more for the forest and the birds, it’s not that far from the truth, given that the song seems to have originated with Mao Nome. Mao’s older sister Sara was a priestess and did in fact use special powers that originated with her singing and her bloodline to help heal the forest and animals who were harmed when UN and anti-UN forces clashed over her people’s isolated island.
Moment to Moment Notes:
0:36 – We start this movie with a new shot of Alto drifting in space. Already this is a change from the series as Alto did not fly in space until after he joined SMS.
2:39 – This is the first of many shots from the TV series that has significant elements replaced and redone. In the tv show, the end of the entry tunnel was nothing more than some cute advertising holograms on a flat surface. Now, there is a brand new, impressively detailed piece of art depicting Frontier’s Island 1 city.
3:22 – The Frontier movies significantly change up the plot vs the tv show. Already, we’ve seen that Sheryl and Grace are looking for someone. Here, we see that Alto and Ranka know each other from the start instead of being introduced in the forest outside the concert hall.
3:55 – This sequence of Ranka riding her Segway is new animation and pretty impressive at that.
4:21 – That island in the distance will play a part in these movies… eventually. Keep an eye out for it, as it appears at least once more in another wide shot later on in this movie.
4:24 – There’s an uninfected Hydra. Remember when one attacked Ranka at the Bird Human filming in the main series? This is what they look like normally.
5:45 – Klan is hanging out with the group in this version. We didn’t really see her until a few episodes into the series.
6:07 – That food actually looks pretty good!
8:29 – This is the first of a few new songs made just for the movies. Oh… and they turned the concerts up way past 11 for the movie. I figure this is less a live concert and more a stage production / movie / elaborate piece of performance art what with the dancing robots and two Sherly’s and all.
Oh… also note that the graphic right before the concert starts spelled Sharon Apple as Shalon Apple. Sharon is correct. This is one of those weird cases that Japanese doesn’t have an actual letter / differentiation between R and L sounds. For the first few episodes of the tv series, some fans weren’t sure if Ranka’s name wasn’t Lanka, for instance.
12:55 – This second song is also new to the series, though I believe it was on soundtracks a good while before this movie debuted.
17:22 – That shot of the battle in the sky is pretty neat.
17:32 – Sheryl wanting to not sneak away during the battle is a pretty big change from her being escorted away in the series.
17:44 – Welp! They’re dead! Show over.
19:19 – Someone got a movie sized budget for action sequences, it seems!
24:53 – I am sad that Alto fleeing with Ranka and catching her in midair was removed from this version. It was both great animation and a great homage to SDF Macross.
25:15 – In this version of the story, Sheryl also knows about Brera from the beginning.
27:02 – In this version of the story, the Macross Galaxy’s plot against the Frontier fleet is a bit more pronounced and less mysterious. It makes for a slightly better story overall, in my opinion.
35:46 – That’s significantly different. That Sheryl knows Aimo.
37:36 – The background music here was in the original soundtrack… I wonder if this scene was cut or planned but never shown in the series?
39:24 – Interesting that the entire Miss Macross concert was cut aside from Ranka’ one song. We also don’t get Alto’s fun duel with Pixie Squadron. 🙁
41:40 – Pink Monsoon is a new song for the movie.
43:43 – New scene. Riding those things down a hill like that seems really dangerous.
46:00 – I’m not sure how sucking out someone’s blood is more sanitary than them having a cut in a generally clean, controlled natural environment…
50:39 – So, in this version, Leon is assuming that the Vajra are being controlled by the Galaxy fleet.
55:32 – *Whistle*
57:52 – While most of this scene is hand animated, I like how they used 3d renders of valkyries and even a Macross to give that top row of models their full detail.
1:01:14 – FamilyMart is apparently a real chain of stores in Japan. Supposedly, the interior in the movie is very heavily based on the interior of an actual FamilyMart. I think it’s like Wallgreens or CVS here in the US.
1:09:07 – In both the TV show and the movie, little Sheryl would have known Dr. Mao Nome. The movie is just a bit more clear about it. It seems Sheryl might have also met Ranka when they were little, but we are never told that exactly.
1:16:38 – Um… boobies. For no reason.
1:17:13 – I like the water stains from Sheryl having come back soaked from the rain. It’s a nice little touch that not everyone would have thought to include.
1:17:58 – And the boobies are gone never to be seen again. Not sure why they did that. Didn’t seem to be much of a point.
1:22:31 – The first time I watched this movie I didn’t understand why Ranka was waiting at home even though the concert was starting. It’s because she was told by Ozma to stay away from Sheryl, but she disobeys her brother eventually and goes anyway but is late because of her delay.
1:23:48 – I cannot find any source to explain why Grace goes by Godunuwa in the movie. I didn’t find any important historical figures with that name either…
1:25:00 – So Sheryl really was/is a spy! At least in some capacity! As you might expect, Sheryl is too popular of a character to be recast as evil, but I find this an interesting little twist compared to the tv show where she was being heavily played and manipulated by Grace the entire time.
1:25:50 – I like this scene because it shows just how wealthy a galactically popular chart toping singer would be.
1:27:27 – No, we don’t get the fantastic sendoff for Macross Quarter. I guess that too was cut for time.
1:29:30 – M M Jenius refers to Max and Milia Jenius from SDF Macross and Macross 7. Those two were the top combat aces of the human and Zentradi fleets in SDF Macross and went on to fall in love, get married, and become the head military and civilian leaders of the Macross 7 fleet roughly a decade later.
1:30:39 – In the tv version of this battle I noted it was probably the first time that any Macross ship had its smaller “battleship” cannons animated. I believe this might be the first time we see any Macross ship’s smaller cannons actually hit and destroy anything.
133:20 – The sweeping animation of Alto’s approach to the enemy mothership is pretty neat.
133:43 – I like the water projection here because of how it is a “practical effect” in a time where holograms are common technology. Also, because it reminds me of the after dark show in Disney World’s Hollywood Studios where they do a similar mist projection.
1:36:39 – This is one of the best looks we ever get of the entire Frontier fleet.
1:37:44 – Battle Frontier rising behind the city is an awesome shot. It also reminds me a little of the Covenant Assault Carrier attacking New Mombasa in Halo: ODST.
1:39:18 – I’m always surprised by this unexpectedly gruesome scene.
1:40:49 – This brief look at just Ranka’s feet as she runs is really cool.
1:41:58 – Here’s the third new song for the movie, “Obelisk”.
1:43:22 – I always liked this sound board guy’s attitude. If there’s a chance to give hope, he and his team are on it!
1:44:22 – The gravity failing within the city is a callback to a similar happening in “Do You Remember Love?”
1:48:03 – Alto just tossed his glowing energy knife aside… while over a city. I sure hope that didn’t come down on anyone!
The preview doesn’t do a good job of showing what’s coming next. Just ignore it and go watch the second half of this story.
Macross Frontier Episode Guide 25: Your Sound
We start this episode a few seconds before the end of the previous one. We see Alto get shot down again and we see Sheryl’s shock as she loses the man she has come to love. It looks as though everything is lost when a shot from a Macross Cannon comes in from an unexpected direction and saves Sheryl and Battle Frontier. The SMS and Macross Quarter have returned and have joined the fight! Captain Wilder radios Battle Frontier and tells them that they have returned to stop Grace and the Galaxy’s plans. Leon tries to sidestep their accusations by demanding proof, but Alto and Cathy, both of whom Leon thought dead, chime in that they have plenty of proof against Grace and against Leon.
Alto, who survived by bailing out of his fighter and flying it on remote, relays what he saw when he passed through the hologram of Ranka. He has Macross Quarter fire upon it revealing the hologram to be a mask used to hide the existence of Battle Galaxy! Cathy then reveals Leon’s assassination plot to the officers on Battle Frontier who are all too happy to turn on their new president.
SMS’s entry into the fight only gives the Frontier fleet a short lived advantage since Grace still commands Battle Galaxy which releases a swarm of advanced Ghost fighters whose quick movements tear apart Frontier’s forces.
Alto gains a new fighter thanks in part to Luca and Klan, then asks Sheryl to reach Ranka with her songs. With Sheryl’s backing and Ozma and SMS’s renewed push, Alto manages to approach Battle Galaxy and awaken Ranka from her brainwashed slumber. Unfortunately, Grace has finally succeeded in gaining control over the Vajra queen. With it under her control, she seemingly no longer even needs Ranka’s connection to the Vajra. She takes full command of the Vajra and launches a devastating attack against the Frontier fleet. The power of Grace’s fold network is so strong it can block dimension eater attacks. It even knocks Sheryl off of her feet. With no hope of victory now, Sheryl gives up and resigns herself to giving into death.
All across the galaxy, Vajra under Grace’s control fold in to hold humanity hostage to her power. For a brief moment, there is an eerie silence following Grace’s full scale attack on the Frontier fleet. Almost everyone has lost hope of victory. But then, Ranka’s voice again fills the surrounding space. She is singing “Your Sound” and her voice reconnects her with her brother who has escaped Grace’s control, and with many of the nearby Vajra that Grace was controlling. The Vajra begin to support Frontier’s forces as Ranka forms a connection between herself and Sheryl.
Sheryl, near death, has completely given up hope. She asks for Ranka to leave her alone, saying she has nothing left to give. This earns her a satisfying virtual slap from Ranka who explains that she was only able to achieve so much thanks to Sheryl’s support. Ranka conferences in Alto who agrees, telling both girls that they are his wings. Ranka uses the power of the Vajra network to command the fold microbes poisoning Sheryl’s brain to move down to her stomach where they will safely grant her power. Sheryl, now apparently healed, kicks off perhaps one of the greatest battle sequences in all of Anime.
For the next eight minutes, Alto, the SMS, the Vajra Ranka has liberated, and what remains of the Frontier fleet’s forces do battle against Battle Galaxy and the Vajra Grace still has under her control. This sequences, which features most of Frontier’s songs back to back, is stuffed with action and with far too many callbacks to past Macross shows to mention in this summary. Highlights include:
- Alto rescuing Ranka from Battle Galaxy.
- Tens of thousands of Vajra sacrificing themselves to protect Island 1 from one of Grace’s largest attacks
- Ranka revealing that the Vajra kept attacking humanity in an effort to rescue her from them.
- Macross Quarter and Battle Frontier teaming up to defeat Battle Galaxy in the most spectacular and most Macross fashion ever.
- Alto using Michael’s sniper rifle to put an end to Grace and her plans of galactic domination.
With Grace dead, the Vajra retreat and leave their planet for humanity to colonize. We also learn the origin of Aimo. Even though the Vajra throughout our galaxy were effectively one giant organism with no need to communicate, there are apparently Vajra swarms in other galaxies, and our Vajra wrote Aimo as a love song for the mingling of galactic swarms.
We get a final look at the survivors of this giant battle and a promise from both Ranka and Sheryl to continue to compete for Alto’s heart. Then, Macross Frontier ends with Alto swooping by overhead with the song Trianguler playing over top the credits.
Specific Scenes I Loved:
- Macross Quarter coming to the rescue.
- The Nyan Nyan Service Medley. (Aka: The eight minutes of awesome set to music.)
- All the callbacks to past Macross shows. See the notes for what is probably an inexhaustive list of them.
- The inconclusive end to the Sheryl, Alto, Ranka love triangle that had Frontier fans howling for almost three years until Frontier’s second movie The Wings of Goodbye finally gave us a proper conclusion.
Episode Impressions:
Let’s start with the negatives. This episode was rushed. Too many plot points were dropped in the middle of the final battle. Too many scenes were previous battle scenes with reworked backgrounds. What should have been one of the most awesome scenes of ship to ship combat, one full sized Macross battleship punching the heck out of another one, was only on screen for a handful of seconds before the camera had to rush to chase after the show’s rapidly approaching conclusion.
But… then there’s the Nyan Nyan Service Medley. Stringing together Lion, Infinity, My Boyfriend is a Pilot, Diamond Crevasse, Interstellar Flight, What ‘Bout My Star?, Lion (again), Do You Remember Love?, and Aimo together with some great action and several classic Macross callbacks was exhilarating.
Even though it was rushed, this episode also did drop in most of the answers to lingering plot questions. Oh, and the villain got what was coming to her delivered by the gun of the popular secondary character that died because of her plots and schemes.
In some ways, Macross Frontier ends on a weak note with a rushed episode and a non-resolution to its love triangle. But, in others, the combination of Macross’ classic three pillars of awesome transforming robot space combat, songs and singers saving the day, and a love triangle, were more center stage and better done here than in anywhere else in the entire franchise’s 25 year history up to that point. And the more recent Macross Delta series released a few years later is widely agreed to not have topped Frontier in any of those three categories.
For a long time, I wondered where Grace managed to obtain Battle Galaxy. It seemed to just come out of nowhere. And, really, it probably did. I think it’s a battleship sized plot hole. More recently, I’ve chosen to believe the few images we got of a surviving, purple-colored ship belong to the Macross Galaxy fleet was, in fact, Battle Galaxy. I’ve sorta convinced myself or consoled myself that perhaps the bulk of the Galaxy fleet was destroyed when Grace and her cohort intelligences took control of Battle Galaxy and abandoned the Galaxy fleet. There’s nothing to prove or disprove that theory, but at least it gives me a plausible out to the final two episodes of Frontier.
Grace at one point shows the power of the Vajra by blocking multiple dimension eater missiles by using the Vajra queen to spontaneously generate fold faults. The Vajra’s natural control over fold space seems to be one of the things that made them so powerful and so revered by the Protoculture. Note that the Protoculture’s Bird Human from Macross Zero was heavily shaped after the Vajra queen.
Moment to Moment Notes:
0:27 – Notice Brera’s fighter in the upper left. His proximity to the approaching carrier is why his fighter is hit by the explosion a few moments later
1:44 – Wait… was Alto just like in their group chat or something? I find it funny he’s the one to answer here.
2:50 – Are those three scrolling text files the evidence? Maybe we’ll just pretend they sent some actual evidence over… off screen.
3:19 – I think this is the first we’ve heard of versions of Ghost fighters. We’ll just assume the V9’s are better than whatever the Frontier fleet was sporting. Watching that one V9 quickly take out the two Frontier fighters kinda proves that…
4:03 – Yes, your song. This is Macross. Of course you are the key to winning.
5:07 – “Charge, Love Heart” is the name of one of the more popular Fire Bomber songs from Macross 7.
5:36 – Luca is referring to the time that during Macross Plus the Sharon Apple virtualoid idol got fitted with an experimental biological AI chip and went crazy taking control of the 1st prototype Ghost fighter and mind controlling everyone in Macross City (or everyone on earth if you watch the remastered movie edition…) with her singing. Apparently Luca has access to that same level of combat AI that he’s been holding back… for some reason?
8:16 – The Vajra do have that same spiral pattern and the Vajra queens to kinda look like the Macross Zero bird human… The implication here is that the Protoculture revered and even worshiped the Vajra to the extent that much of what they left behind was modeled after the Vajra…
9:05 – I don’t recall anything about Macross 11, but Planet Eden is the main setting of Macross Plus and where both the Frontier and Galaxy fleets originated from. Macross City, Alaska is where the original Macross landed at the end of Space War I.
13:43 – And thus starts the Nyan Nyan Service Medley, a 7 and a half minute play of most of Macross Frontier’s songs. I especially love the combination of Lion and What ‘Bout My Star as Macross Quarter goes in for the attack.
14:46 – Having Cathy call for the pinpoint barrier shields to be concentrated along the tip of the main gun is very similar to an order Misa Hayase gave during Space War 1. Hold that thought though, there’s some related nostalgia coming up regarding that kind of melee attack.
16:18 – Seeing the Varja take their place along side the human fleet feels somewhat similar to when more and more Zentradi ships turned around, switched side mid battle, and ran escort for the original Macross in “Do You Remember Love?”.
18:39 – The “Macross Attack” here is almost a shot for shot recreation of SDF Macross’ “Daedalus Attack”. The original Macross concentrated its pinpoint barriers around the front of the Daedalus, a traditional aircraft carrier it was using as its right arm. It punched straight into a closing Zentradi warship then unleashed a bunch of missiles from the inside. (The aircraft carrier had been sucked out to Pluto orbit when the Macross had done an emergency fold away from Earth…) Here, they use Macross Quarter’s flight deck and are only punching Battle Galaxy’s gun, but just about everything else is almost the same down to the missiles streaking out in a bunch of straight lines and the enemy puffing up with internal explosions before detonating!
19:06 – Battle Frontier punching the heck out of Battle Galaxy is just awesome. A shame it was only on screen for about a second…
20:43 – This kind of back to back fighting was first seen in SDF Macross as the two best pilots, Max (a human fighter from the Macross) and Milia Fallyna Jenius (a Zentradi who switched sides after being defeated by Max one on one in three separate battles) covered each other during one of the larger battles. The synchronized movements have been repeated by other pilots in Macross, but Alto and Brera are the most notable.
21:59 – An Island city ship and its accompanying Macross entering the atmosphere like this was first seen in Macross 7. That fleet was forced planet side by an enemy fleet that folded in above them. The Macross 7 fleet only had one Macross, but the poses and arrangements are fairly similar.
22:56 – We now can clearly see that the girl in Richard Birler’s ring is Lynn Minmay. I guess he was still hoping for universal enslavement to provide him a chance to meet her? Or, we could just acknowledge that this plot thread went virtually nowhere and move on…
23:41 – Mr. “I want to fly in a real sky” need to learn how to not cook his fighter on the way down, I guess…
24:45 – It’s nice seeing all the characters at the end. Looks like Nene (the pink haired Zentradi female pilot) survived despite it looking like her Queadluun-Rhea was shown getting hit near the end of the final battle.
26:20 – The triangle shaped lens flares in the final shot are a nice touch!
Next: The False Songstress
Macross Frontier’s first movie is an alternate retelling for the series’ story done the right way. New animation and a better plot await those willing to dip in for a bit more Frontier.
Macross Frontier Episode Guide 24: Last Frontier
Like last episode, we start with another flashback from Ranka’s past. This time, we see how her singing Aimo brought the Vajra down on the 117th research fleet. In the present day, though, Ranka is being held in what looks like Grace’s virtual space and is either being mind probed or brainwashed (or both) by Grace.
We cut to Macross Quarter which has returned to the ruins of Gallia 4. Ozma and Cathy are exploring what remains of the Macross Global and we learn a little more about what happened to it and the fleet it lead. It seems that humanity encountered the Vajra and sent the research fleet to study them eight years later. Grace was one of the members of that fleet. As were Ranka’s mother, Ranshe Mei, and Sheryl’s grandmother, Mao Nome. We also learn more about Grace’s theories on using the Vajra’s network to connect and possibly control all of humanity through the use of cybernetic implants. The key to making Grace’s plan possible seem to be Ranka’s connection to the Vajra.
We head back to Ranka where Grace and Brera are continuing to use her to analyze the Vajra’s communication / control protocol. Grace mentions how easy it has been to decipher the protocol once they added Ranka into the network. Also, it looks like the Vajra attack that killed Ranshe and Mao might have injured / burned Grace and driven her insane with a need to prove her fold network theories correct.
Back on Macross Quarter, Monica sends their findings about Grace and the Vajra on to earth, but between the fold lag and government needing to deliberate on a decision, it looks like it will be up to SMS to save the day alone. We also see that Ozma and Cathy have gone through some personal items left behind by the members of the 117th fleet and they found a letter from Mao Nome to her daughter. Mao says she is sending her earrings as a gift. We also see a postcard that was to be sent back to Mao informing her of the birth of her granddaughter, Sheryl. With that, we finally have conclusive proof that Sheryl really is Sheryl Nome, a descendent of the same line as Sara and Mao Nome!
Next, the Frontier fleet folds in above the Vajra homeworld and makes preparations to attack and defeat the Vajra’s queen. As various parties complete their preparations, Alto goes to meet with Sheryl. She is getting ready for her part of this final attack and worrying about what Alto said about possibly having to kill Ranka. But, when Alto comes to meet her, he tells her that he will come back to her and that he has realized he can’t fly alone. That he needs someone to come back to. Sheryl teases him briefly but then kisses him and tells him not to finish whatever it was he was going to tell her. Instead, she’ll hear what the has to say after he rescues Ranka and comes back alive. She finishes by again teasing him, saying that it is hard to find a girl as good as her.
As the Frontier fleet approaches the Vajra homeworld, Sheryl literally leaps onto her stage and begins singing to disrupt the Vajra’s defense fleets. As she does so, she commits to giving her performance her all. There is at least some connotation that she is preparing to burn herself out and die in this final performance, but that it’s ok because she has no more regrets.
As Sheryl begins singing, Alto, Klan, and the rest of Frontier’s military begin the assault on the Vajra homeworld. Though the battle starts out roughly even, Sheryl’s singing soon begins having an effect, and Frontier’s forces begin rapidly advancing as the Vajra’s defense lines buckle slowed and disorganized. Frontier’s forces also unleash missile version of the dimension eater bombs that do heavy damage to the Vajra’s defense fleets.
Unfortunately, as the Frontier Fleet near’s its goal, Grace is there with Ranka to stop them. She suggest that Ranka sing and help the Vajra to make up for calling the Vajra down on the 117th research fleet. As Island 1 begins its descent, a chilling version of the song “Do You Remember Love?” begins playing for all to hear. Through Ranka’s singing, the Vajra begin to reform their defense lines and start to overwhelm the Frontier fleet. Soon, a giant hologram of Ranka appears in space above the Vajra homeworld letting everyone know just who is giving the Vajra back their strength and coordination. As powerful as Sheryl has become in the last few days or weeks, Ranka’s natural born connection to the Vajra is far stronger, rendering Sheryl ineffective.
Alto watches as one of Frontier’s smaller islands is shot down by the Vajra’s renewed defense of their homeworld. He files to investigate the Ranka hologram after seeing one of the Galaxy fleet’s remaining warships taking cover near it unopposed by the Vajra. It seems that Grace is on this ship or launched her personal Valkyrie from this ship and is moving to take over the Vajra for herself. When Alto flies into the hologram he sees both an image of Ranka imprisoned… and something else. He sees what appears to be the head of a purple Macross class battleship!
Before Alto can report his findings, Brera engages both him and Klan, badly damaging both of their fighters. He insists that he and Ranka are merely defending the Vajra against the human invaders. Then, he shoots Alto down. Alto’s fighter flies near Ranka’s hologram and explodes as it flies between her outstretched arms. Back on the bow of Battle Frontier, Sheryl sees and maybe senses what has happened and collapses while screaming Alto’s name.
Specific Scenes I Loved:
- Grace’s transition to madness as she burned alive during the Vajra attack on the 117th research fleet.
- The Macross Quarter’s bridge crew fawning over Monica and Captain Wilder.
Sheryl and Alto’s final scene together and their kiss with the Frontier fleet behind them.
- The way Grace manipulates Ranka by using her knowledge about what caused the destruction of the 177th research fleet.
- The Vajra firing their big counterattack as holographic Ranka stretches out her hands towards the Frontier fleet.
- The live action photo album in the next episode segment after the credits. It’s a direct callback to the way every episode of SDF Macross ended.
Episode Impressions:
Ok, that’s more like it! Even though this episode starts out a bit exposition heavy with SMS discovering Grace’s plans with a lot of dialogue, it moves on and we get another good Alto and Sheryl scene as well as a big battle as the Frontier fleet bears down on the Vajra homeworld.
I like that Alto seems to have pushed Sheryl past worrying about what he thought about Ranka. To me, Alto makes it clear that he can’t fly without Sheryl. It seems these two need each other to complete their missions.
The battle itself, and Sheryl’s singing, is a lot of reused footage, but some of the reuse is really good. Sheryl’s singing on the bow of Battle Frontier is largely shots from her opening concert, but the shots still look awesome with the way they replaced the stage with Battle Frontier’s bridge.
The giant hologram of Ranka and the new version of the song “Do You Remember Love?” are great callbacks to SDF Macross and the “Do You Remember Love?” movie. And, they are a chilling reversal of singing winning the day. Here, singing is still winning the day, but it is winning it for the Vajra.
There’s also something to be said and some thought that need to be given to the righteousness of Frontier’s fight against the Vajra in this episode. At one point, one of the Frontier pilots mentions something about their attack being out of revenge. That’s certainly true. Frontier has surely suffered thousands if not millions of casualties thanks to the Vajra’s repeated attacks. The Vajra did not leave Frontier alone or explore other ways to contact Ranka. They attacked over and over again. At the same time, Humanity captured Vajra, experimented on Vajra and eventually discovered ways to disrupt and control the Vajra’s fold network. If the Vajra exist as something similar to a single distributed organism, might Ranka’s and Sheryl’s singing be like damaging or disrupting a part of the Vajra consciousness? Is it possible that the Vajra have largely been defending themselves and seeking to destroy the evil humans who repeatedly attacked them?
The ship from the Macross Galaxy approaching the Vajra homeworld unopposed. It seems likely that Grace broke into the Vajra’s thought protocols before the Frontier fleet arrived and, through Ranka, she has at least limited or local control of nearby Vajra. That’s probably why they don’t attack her.
What Alto sees when he flies through the hologram of Ranka shows us a glimpse of the challenge the Frontier fleet faces.
The information SMS finds out about Grace’s intentions is all pretty much accurate. She’s not looking to shorten trade routes. She is looking to, at best, connect all of humanity, and, at worst, control all of humanity. And the Vajra, too.
Moment to Moment Notes:
3:37 – So, in 2040 mankind encountered the Vajra. In 2048 the 117th fleet managed to capture one or more of them but was eventually destroyed by the Vajra. Grace was one of those researchers.
6:50 – Analyzing the fold network that the Vajra use to communicate and control is what Grace has been after all along. If she can figure out the protocols, she can simply take control of all Vajra.
8:12 – Sheryl Nome is the grand daughter of Mao Nome. Sheryl was born to Sally and Able Nome abroad the Macross Galaxy, but was later orphaned when her parents, like many others, rebeled against the Galaxy leadership’s plan to force all citizens to accept cybernetic implants. Some time later, Grace, who was rescued by the Galaxy fleet after the destruction of the 117th research fleet, finds Sheryl living in the slums and infects her with the V-Type infection so as to continue her research. Grace and the Galaxy’s leadership (the other voices/personalities in Grace’s head) then proceed with a long term plan to attempt to analyze and decipher the Vajra’s fold network. Part of that plan involved attempting to harness Sheryl’s slowly progressing V-Type infection to mimic Ranka’s ability to communicate with the Vajra through song. While Sheryl did eventually become a very talented and driven songstress, at least some of her success almost certainly came about because she had the full weight of the Macross Galaxy’s corrupt leadership easing her way.
11:35 – The girl pictured in Mr. Bieler’s ring is Lynn Minmay. He seems to think that Grace’s fold implant network will let him meet her. At this point in Macross lore her whereabouts are unknown. She left earth after Space War I on one of the first colonization ships and that ship hasn’t been heard from in decades.
11:46 – That’s the mirror Ranka sits at in the opening.
15:19 – Sheryl’s position singing on/near the bow of Battle Frontier closely resembles Lynn Minmay singing to save humanity from the bow of the original Macross in the “Do You Remember Love?” movie. Several shots, especially the one from behind Sheryl looking out to the battle in front of her, are near recreations of scenes from DYRL.
17:59 – That Ranka inspires the Vajra with the song “Do You Remember Love?” is highly ironic as this same song was the one that saved humanity from extinction at the hands of the Zentradi during Space War I. Now, the same song is being used to defeat Frontier’s attack.
18:21 – The huge hologram of Ranka is similar to the hologram that the original Macross projected of Lynn Minmay during the final battle against the Zentradi and also similar to the hologram the rogue AI Sharon Apple projected of itself as it used its musical abilities to brainwash the people of Macross City during the Macross Plus miniseries. We also saw this version of Ranka over and over in Macross Frontier’s 1st opening at the beginning of each episode up to episode 18!
19:44 – That is one of the warships that escaped the destruction of the Galaxy fleet. Apparently it is under Grace’s control now. Grace has also apparently gained at least some control over the Varja swarm already even without taking over the Vajra queen…
23:37 – Haha! They did the stupid book thing! The ending sequence for every SDF Macross episode involved a similarly bad / awkward live action hand turning the pages of a photo album showing pictures of the lead pilot Hiakru and singer Lynn Minmay. I’d forgotten that Frontier does it once!
We didn’t see the next episode. Instead we saw the delightfully silly callback to SDF Macross’ picture book credits sequence.
Macross Frontier Episode Guide 23: True Begin
As we open this episode, we see a young Ranka watching her mother and Grace O’ Connor argue. Of note are the Vajra being kept in bubbling tanks near Ranka and near her mother. One of the Vajra is what looks to be a Vajra queen. It turns out, this is a dream Ranka is having. She recognizes the slightly older boy standing behind her in the dream, and as she awakes, his voice merges with that of Brera! The two finish their fold into the Vajra’s home system like we saw at the end of the previous episode.
Back on Frontier, the fleet freezes and jettisons another of the smaller islands and it is now clear that Frontier’s ecosystems are not going to be able to recover. Leon is heading up a government meeting and while other officials wish to end Frontier’s mission, Leon insists that they will soon find a planet to call their own.
Outside, Alto is flying a patrol with the two wingmen we saw last episode. One of them notes that there’s rumors that Alto is going out with Sheryl, the other prompts Alto for Sheryl’s autograph. Alto teases them in kind by telling them they will be shot down if they bother their fellow pilot about a woman while in flight. But just then, one of the wingmen spots Sheryl waiting for Alto in one of Frontier’s domed areas.
We see further evidence of Frontier’s worsening situation as now oxygen masks are needed for the general public to travel out in the open areas of Island 1. We transition to Alto and Sheryl having a fancy dinner where it seems that Alto is the better cook! Eventually, Sheryl has a bit too much to drink and Alto is forced to carry her to bed. In one of her final lucid moments before drifting off to sleep, Sheryl again asks Alto not to leave her.
Back in the Vajra’s home system, a Vajra defense fleet folds in and surrounds their home planet. Ranka sings to them, but unbeknownst to her, the fold waves of her singing are picked up by Grace, Macross Quarter, and the Frontier fleet. All three work to pinpoint Ranka’s location. Unfortunately for Ranka, the Vajra move to attack. Then, when she thinks she sees Ai-kun coming to her, it turns out to be some other Vajra that rips her away from Brera. Brera is almost cornered by the Vajra, but Valkyries commanded by Grace save him before Grace takes control of him once again after telling him that he is indeed Ranka’s brother.
Back on Frontier, Alto attends a meeting with Leon, with Richard Birler attending as well via hologram. The two ask for Alto’s support and explain that the Vajra operate as one giant fold wave connected organism and that they may be using Ranka as a tool to learn about and destroy humanity. Later, at Island 1’s hospital, Sheryl berates Luca for attempting to treat her V-type infection. As the infection worsens her power grows, so Sheryl insist that kindness is a crime because while it may help her, weakening her newfound powers would end up harming far more people.
Nearby, Alto meets his brother and the two watch as his father is being discharged from the hospital. Alto comments on how small or frail his father seems now. Yasaburō again tries to insist that Alto return to acting. He asks Alto if he would have become a pilot if there had been no enemy to fight. Alto checks in on Nanase and then steps outside with Klan. The two of them talk about why they joined the military and Alto reveals that even though he joined to protect Ranka, he now realizes that he might have to kill her in order to protect Frontier.
We return to Ranka who has been taken to the Vajra queen. Ranka is finally able to recall her memories of the day the Vajra attacked the 117th Research Fleet. She had been singing Aimo and it looks like she was the one who drew the Vajra to the fleet. Her brother gets her to an escape pod and she watches as the ship she was on is destroyed by the Vajra. Back in the present, Grace is monitoring Ranka through her VR sensor interface and seems excited as Ranka is overcome by her emotions. If anything, it looks like Grace is able to monitor the full extent of Ranka’s connection to the Vajra fold network.
At around the same time, a Ghost fighter from Frontier transmits back the first view of the Vajra homeward and Leon orders the Frontier fleet to execute an emergency 30 lightyear jump to the Vajra home system. He intends to finish his “holy war” and take the Vajra homeworld for humanity.
Specific Scenes I Loved:
- When Sheryl refuses treatment for her V-type infection so that her ability to disrupt the Vajra will continue to grow. She is shortening her own life in order to help the rest of Frontier.
- Alto and Klan on the hospital balcony looking over to Griffith Observatory while talking about Ranka. While Alto’s conclusion and Sheryl’s tears confuse me a bit, I do appreciate the symbolism of Alto talking about Ranka while gazing at the place they used to meet.
Episode Impressions:
Coming off a good run from, sheesh, Fastest Delivery to Northern Cross, this episode fell flat for me in a lot of ways.
We don’t get much insight into the argument between Grace and Ranshe Mei. There’s wasn’t much tension or meaning to Alto and Sheryl’s dinner other than they seem to be living together now. Or was one just visiting the other? It’s not really explained how Grace manages to infiltrate and stay within the Vajra’s home system in order to save Brera. Yasaburō’s final plea to Alto just sorta goes unanswered. Alto’s big speech where he concludes that he will kill Ranka if he has to borders on being powerful but doesn’t quite make it. And, finally, I did not really understand Sheryl’s words or tears as she overheard Alto and Klan’s conversation.
That last point is probably the most disappointing to me. I think maybe Sheryl has decided that she is just someone Alto is being kind to while she is still around, but that it is on Ranka’s behalf that Alto made all his key decisions? Sheryl throws her airplane which has been a symbol of “going for it” and doing something bold to try and achieve one’s dreams. Was that symbolism supposed to play more into Sheryl’s tears? For all the good back and forth Alto and Sheryl have had in this series, there just wasn’t enough here to draw a good conclusion.
But, if nothing else, this episode did something a little clever in that it let Ranka’s singing alert both the good guys and the bad guys to her location. Now, both sides will be drawn to a final battle, most likely. So, I guess this episode at least provided a reason for things to move forward.
Grace observing Ranka’s interactions with the Vajra fold network are super important. It is one of the last steps in Grace fulfilling her master plan. We only have two episodes left, so we’ll start to see fallout from this very quickly.
Moment to Moment Notes:
0:16 – This is the first we’ve heard of Grace’s implant network theory.
0:27 – Not only did the research fleet have young and red Vajra specimens, they also somehow captured a queen?!
3:43 – These two guys don’t so much resemble the two subordinates that Hikaru was given in the 2nd half of SDF Macross, but the hero being saddled with two rookies is callback to the original series. And the Valkyrie Jinx is more or less real as well.
4:20 – Things are so bad that the government is even passing out oxygen masks to school kids.
5:55 – In one translation, Alto says the wine is not alcoholic, in the other more literal translation I have, he just says that it’s not hard liquor. I prefer the second translation because both Sheryl and Alto are adults and shows pretending that alcohol doesn’t exist annoy me.
8:55 – It’s neat that it’s Ranka’s song that alerts both good and bad factions to her location.
12:24 – If the Vajra are just one big fold wave connected organism with no individuality… how does Ai-kun seem to have individuality?
14:16 – There it is. Brera is officially Ranka’s brother.
14:56 – We should have known this was Grace’s plan. To follow Brera and Ranka wherever they lead.
18:31 – It seems like Grace is analyzing Ranka and the Vajra network at the same time. Are the two linked?
19:19 – Look at where Klan and Alto are standing. Or rather, look at what they can see in the distance. It’s Griffith Observatory! And Alto looking at it from afar kinda fits with his worrying over Ranka.
20:44 – That’s a pretty profound statement from Alto. If anything he’s switched from protecting Ranka to protecting Frontier.
21:08 – Does Sheryl think that Alto loves something (Ranka? Frontier?) more than her and that he is only comforting her until she dies?
21:16 – Now a NUNS Ghost has found the Vajra homeworld.
Well, maybe that preview made up for this episode. We see a big battle, several dimension eaters going off at once, Sheryl singing, Sheryl emotional, and more big battle. I can’t wait!
Macross Frontier Episode Guide 22: Northern Cross
Grace and Leon are still in communication, but I get the feeling that Leon doesn’t really trust Grace anymore. We learn that Frontier is all but dying due to the damage sustained by the Vajra in their last attack. Leon, however, thinks the three month estimate until Frontier is out of resources is more than enough time for his plan.
Out on patrol, it looks like Luca’s L.A.I. has once again implemented better weapons to fight against the Vajra. Alto and his two new subordinates are able to take out a trio of red Vajra with hardly any troubles. It looks like Luca and Alto are developing a closer friendship in their combined desire to destroy the Vajra threat and rescue Ranka.
We see that Sheryl is singing again, though this time her concert is a more intimate affair with a slow, weighty song instead of the more upbeat pop presence she had before. Sheryl is singing for charity these days, and has taken on Elmo as her manager. And there’s something else about Sheryl’s singing: She is now creating fold waves when she sings! Soon, Leon and Luca send for her.
Bobby finds Ozma and Cathy still hiding out in the ruins of Frontier. Back on Macross Quarter, they reveal what they know about Leon and his assassination of Cathy’s father. Ozma learns that Ranka has run away with the Vajra, while Captain Wilder tells of how the SMS is to be disbanded and merged into the New UN Spacey.
At Leon’s office, Luca explains the science of the V-type infection to Sheryl. Fold microbes living in her brain are slowly poisoning her. Sheryl more or less knows this already from what Grace told her back at the hospital, so she asks if Luca is having fun using big words to tell her that she is going to die. Leon breaks it to Sheryl that because of the late stage of her infection, her voice can now disrupt the Vajra like Ranka’s has been able to!
Later, across Frontier, we see that Cathy and Ozma have sent messages to all of the remaining SMS staff. Apparently, something big is happening. Alto gets the message too, but he is more concerned about Sheryl’s wellbeing at the moment. Sheryl is still trying to put on a strong face for Alto, and is still acting as if she is going to be ok, but Alto knows the truth now thanks to Klan. He encourages Sheryl to stop singing, but now that Sheryl has realized that singing is all she has, she insists on doing it. But, she also admits that she is scared and lonely. In response, Alto promises to stay by her side until her final moments.
Somewhere out in space, Ranka and Brera are still searching for other Vajra. Ranka implies that she felt Alto and Sheryl’s feelings all the way back on Frontier. She then tells Brera that Ai-kun has told her the final step to get back to its world.
Back on Frontier, Leon is giving his official inauguration speech as the 5th president of the Frontier fleet. Remember, up until now he had just been acting as Frontier’s president. Here he actually, officially accepts the role. He talks about fulfilling Frontier’s mission to find a new habitable world. As he is doing so, he sends his security team to eliminate Grace, which they do in a hail of gunfire! Leon continues to lay out his plan, that for Frontier to find a planet and find peace, the Vajra must be eliminated. Frighteningly, the crowds watching Leon’s speech cheer in agreement. Leon concludes his speech by introducing Sheryl as Frontier’s new hope of defeating the Vajra.
On Macross Quarter, around 70% of the ship’s crew joins with Captain Wilder in order to go pirate. They steal the Quarter to oppose Leon’s violent plans. Leon sends a group of N.U.N.S fighters with orders to bring them back. The group includes Alto and Luca. A tense battle breaks out between N.U.N.S. and SMS, where Luca is nearly shot down. Alto and Ozma square off in a one on one dogfight where Alto demands to know why Ozma and SMS are abandoning Frontier. The two exchange nearly deadly fire, but ultimately Ozma comes out on top by disabling Alto’s Valkyrie. Ozma tells Alto that he and Ranka have chosen their own paths before asking Alto what path he plans to choose.
The episode ends with Macross Quarter folding away, but there is an important scene after the credits where Ranka and Brera find the Vajra homeward… and so does Grace O’ Connor! Apparently it was Leon’s security team, not Grace, that went down in that earlier blaze of gunfire!
Specific Scenes I Loved:
- That early look at the sheer state of devastation the Vajra attack left parts of Frontier in.
- Sheryl’s new song “Yousei” which roughly translates to “Fairy”.
- Bobby moving to comfort Cathy after she gives her report about her father’s assassination.
Sheryl’s scene where Luca and Leon tell her about her new ability to generate fold waves. She is so subdued at the beginning, and then leans back uncaringly/acceptingly as they explain to her that she is going to die. But then, she is intensely interested as Leon informs her that she is now Humanity’s last hope.
- Alto and Sheryl’s night scene. These two have the best emotional conversations.
- Sheryl appearing on the side of the building as she sings at Leon’s inauguration.
- Ozma’s speech about being a man rather than an adult.
Episode Impressions:
I’ll make this section easy. I like this episode so much because it rewards Sheryl for completing her character transformation. She’s gone from an outwardly prissy intergalactic superstar, to a jealous, bed-ridden idol on the decline who found that someone else’s voice held power she could never have, to a crushed, discarded girl who knew she didn’t have long to live. But then, she began to rebuild her self worth as she lied to selflessly protect Alto from her fate. Later, as everything went to hell, she realized that there was still value in her singing even in the midst of despair. Now, after going through everything from having her home fleet destroyed, to having her career that she strongly believed in ripped away from her, she finds out that her singing, the thing she holds most dear, actually can make a real difference.
The thing is, Sheryl is in such a different place than she was at the beginning of the series. If Sheryl Nome, the “Galatic Fairy” we saw in Episode 1, had found out her voice was the key to humanity’s survival she might have just taken it for granted. What’s the first thing that this Sheryl in Episode 22 says upon finding out that she actually is Frontier’s last hope? She worriedly asks if Ranka is on the verge of death like she is! Sure, part of her question is that she already knows she is going to die soon so there’s no point in worrying about herself, but I think there’s still a lot to be said that the first thing that Sheryl voices is concern for Ranka.
I also love the scene between Alto and Sheryl that night. The best part is where Alto yells at her to stop from outside the room. Listen to Sheryl’s voice and inflection just before that. She is almost “Sheryl Nome” again. Her voice is sweet and upbeat as she thanks Alto for helping her find her singing, and then she lies about just hanging around the Saotome mansion until she gets better as if everything is just fine with her. But when Alto yells for her to stop, without saying exactly what it is he is asking her to stop, it’s telling that she immediately knows that he knows everything about her sickness. Any time two characters can communicate without using words like this says something about the strength of the relationship they’ve developed. And the strength of the many past scenes that set it all up.
It’s also interesting that, for a moment, Alto actually doesn’t get it. He’s still one step behind, almost as if he is still thinking about their last conversation by the koi pond. He’s telling her that it’s ok not to sing. Sheryl, though, has gone through a long journey that has taught her just how important her singing is to her. Fortunately, Alto catches up quickly. There was a lot of debate in the Macross community about who would win the love triangle between Sheryl, Alto, and Ranka. I think that contest, if it ever really existed, ends in this scene where Alto pledges to stay by Sheryl’s side until she dies.
The last big set piece of this episode, the SMS crew abandoning Frontier, confused me the first time around. I got why Alto and Luca choose to stay with Frontier. The people they loved were there. But Captain Wilder and the crew of the Macross Quarter leaving felt like a bit too much of a betrayal to me. It was only later that I realized that they were leaving because the man who had lied and murdered his way to the top was now trying to bring them under his direct command. Ozma says as much to Alto during their duel, but I don’t think I really understood it on my first viewing. Are they completely justified? No… I don’t think so. We learn at the first of the episode that Frontier’s ecosystem is fatally damaged, and there must still be hundreds of thousands of people left that the SMS does abandon. I do think their reasoning is a lot better than Ranka’s however.
This episode is fairly straight forward. The one big key moment is at the very end where Grace and her co-conspirators recognize that they have arrived at the Vajra homeworld. We might not entirely understand how the Vajra are organized, but Grace’s comment about finding their one true queen is important.
There’s a blink and you missed scene intercut with Luca and Leon telling Sheryl about her new ability to generate fold waves. For just a second we jump back to Alto and Klan. I think this scene is meant to show that Klan tells Alto everything about Sheryl’s illness. That’s how he knows about it when he meets Sheryl at his family’s home.
Moment to Moment Notes:
0:42 – I like how the rounds of devastating attacks the Frontier fleet has suffered have now actually had a real and terminal impact on the fleet as a whole.
6:31 – Ozma picks up what looks to be a Ranka doll. That doll looks very similar to the Lynn Minmay dolls that played a roll in SDF Macross.
6:55 – Lynn Minmay also did charity concerts at a variety of the small cities that began to pop up around the Earth after it was devastated in Space War 1. Unfortunately, Minmay’s manager was not nearly as selfless as Elmo is in Frontier. Minmay’s manager was himself a movie star and had this opinion that both he and Minmay deserved to be paid well for the services they provided… even though Humanity had been reduced to somewhere under 1,000,000 individuals worldwide. Minmay and her manager eventually parted ways over disagreements on what the entertainment they could provide was actually worth in terms of money vs happiness.
7:55 – Remember when Cathy and Bobby were so at odds with each other back in episode 7? It’s nice to see that those two have worked together long enough that now Bobby is able to comfort Cathy as she breaks down again at the thought of her father’s murder.
8:35 – In SDF Macross, Captain Global was constantly trying to light his pipe and being told not to by his bridge crew. Seems like nobody tells Macross Quarter’s Captain Wilder what to do.
10:36 – So now Sheryl gets her chance again, but I feel she is in a much better / more mature place than Ranka was. Sheryl now knowns the pain of loss and the value in comforting people whereas Ranka ran away for her own more selfish reasons…
15:10 – So Ranka can communicate with Ai-kun now? How did it tell her where to go? Did it point out a star or something?
18:27 – Sherly’s song “Northern Cross” is upbeat… but the lyrics aren’t exactly a celebration. It’s really another one of her “you died and if I can’t be with you I don’t want to live either” songs…
19:07 – Notice that Alto and Luca are not flying their normal VF-25s and have instead downgraded to whatever the rest of Frontier’s military uses.
20:57 – Ozma’s quote about being a man is funny and nostalgic to me since his voice actor played Kamina in the anime Tengen Toppa Gurren Lagann. Kamina was ALL ABOUT manly spirit and accomplishing the impossible by believing in one’s self. He’d give long, silly, deeply inspiring speeches about both, and is one of my favorite characters in all of anime. So to hear Ozma talk about the distinction of being an adult vs being a man brings back fun memories of Kamina.
22:57 – There is a little bit of the episode left after the main credits. Stick around for that.
Hard to tell exactly what’s coming next. It does seem important that Brera is having to fight again. We don’t really see who or what he is fighting against, though.